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SVWaypoint

Create HUD waypoints for players (static, follow and temp), toggle visibility, and guide them to event locations easily.

File Details

svwaypoint-1.0.0.jar

  • R
  • Nov 3, 2025
  • 33.90 KB
  • 708
  • 1.20.1
  • Forge

File Name

svwaypoint-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:svwaypoint-1377626:7180798")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

SVWaypoint

Small utility/event mod that lets you show a waypoint on screen to players without sending coords in chat.

Main commands:

  • /waypoint create <targets> <x> <y> <z> <name> → creates a static waypoint for the target players.

  • /waypoint follow <targets> <entity|player> <name> → creates a waypoint that follows a living entity or a player (good for “protect X” / “hunt X” games).

  • /waypoint temp → creates a quick personal waypoint where you’re looking. If you had one, it replaces it. Lasts 10s (configurable).

  • /waypoint list → shows your waypoints with distance and hidden state.

  • /waypoint visible <name> <enable|disable> → hides/shows a waypoint.

  • /waypoint clear <name|all> → removes one or all.

Client:

  • Minimal HUD at the top showing the closest visible waypoint and distance.

  • X key (bindable) to toggle the HUD.

Config (server.toml):

  • tempWaypointDuration → ticks for the quick waypoint.

Made by: SV Studio Director.