SVR Engine 0.11.0 (Fabric 1.21.1)
Curse Maven Snippet
What's new
SVR Engine 0.11.0
First public file. SVR Engine plays full-body skill animations (Player Animator) with particles, sounds and camera shake, links them to Spell Engine spells and Better Combat attacks, and has in-game editors (F6, operators) for skills, motions, combat NPCs and their models.
New in 0.11.0: spell editor
- Spells button in the skill editor: make a new Spell Engine spell by copying an existing one, then change its name, description and every value (school, range, cooldown, cast time, damage, projectile, particles, sounds).
- Saved spells live in
config/svrengine/spells/<name>.json(spell idsvrengine:<name>) and are added to every world as a built-in data pack. Spell values take effect after a server restart; name, description and icon update at once. - Pools put a spell into spell books and the binding table (for example
wizards:spell_book/fire)./svrengine spell <targets> <spell>adds a spell to the held weapon or book. - SVR skill field: play your own SVR skill (animation, particles, camera shake) when the spell is cast.
- Icon painter: draw the spell's 16x16 icon in game (brush, eraser, fill, colour picker, brush sizes, undo/redo, the original icon's colours as a palette), or use another spell's icon.
New in 0.10.0: particle shapes
- Particle events take a
shape(point, ring, sphere, arc, line) withsize,angleandtilt, amotion(random, outward, inward, up, forward), andrepeat+intervalfor pulses.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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