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SVR Engine

Create animated skills and combat NPCs in game, with timeline editors, Spell Engine and Better Combat integration, and multiplayer sync.
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SVR Engine 0.11.0 (Fabric 1.21.1)

File namesvrengine-0.11.0.jar
Uploader
RowLan_232oORowLan_232oO
Uploaded
Nov 13, 2026
Downloads
21
Size
293.2 KB
Mod Loaders
Fabric
File ID
9597452
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:svr-engine-1746773:9597452"

Learn more about Curse Maven

What's new

SVR Engine 0.11.0

First public file. SVR Engine plays full-body skill animations (Player Animator) with particles, sounds and camera shake, links them to Spell Engine spells and Better Combat attacks, and has in-game editors (F6, operators) for skills, motions, combat NPCs and their models.

New in 0.11.0: spell editor

  • Spells button in the skill editor: make a new Spell Engine spell by copying an existing one, then change its name, description and every value (school, range, cooldown, cast time, damage, projectile, particles, sounds).
  • Saved spells live in config/svrengine/spells/<name>.json (spell id svrengine:<name>) and are added to every world as a built-in data pack. Spell values take effect after a server restart; name, description and icon update at once.
  • Pools put a spell into spell books and the binding table (for example wizards:spell_book/fire). /svrengine spell <targets> <spell> adds a spell to the held weapon or book.
  • SVR skill field: play your own SVR skill (animation, particles, camera shake) when the spell is cast.
  • Icon painter: draw the spell's 16x16 icon in game (brush, eraser, fill, colour picker, brush sizes, undo/redo, the original icon's colours as a palette), or use another spell's icon.

New in 0.10.0: particle shapes

  • Particle events take a shape (point, ring, sphere, arc, line) with size, angle and tilt, a motion (random, outward, inward, up, forward), and repeat + interval for pulses.

This mod has no additional files