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SUS: when the imposters strike back

this mod is about amogus, no other word, it lets u create ur own imposter or crewmate (you choose) and u can also affect there stats, there r new structures, a dimension, and alot of SUS amogus
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sus1.4.1(beta) THE MIGRATION UPDATE

File namesus1.4.1(1.16)BETA.jar
Uploader
bruhkid2345bruhkid2345
Uploaded
Mar 30, 2022
Downloads
68
Size
8.1 MB
Mod Loaders
Forge
File ID
3724906
Type
B
Beta
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sus-a-among-us-mod-574371:3724906")

Learn more about Curse Maven

What's new

THIS UPDATE IS HUGE AND IS GOING TO CHANGE THIS MOD FOREVER!!!

heres why: i have started migrating the mobs by just decreasing the amount of them, bacicly, forget about that jumble of mobs (blue impostr23, greencrewmate69) now theres only 1 for each type! now just 2 for each colour (1 blue imposter, 1 blue crewmate) this is done by just adding there stats by effects / manual editing in procedures not the entity itself this also means the mob is gonna be much cleaner and proffesional! some features are still getting there in the migration (sus biome, the stray matter) are gonna only spawn annoyingimposters since they spawned the ones with numbers, since those r deleted they got filtered to just spawn annoying imposter since it has a A, (im changing this in futare, obviously) Crewmates are not migrated yet! they still have those numbers but in the futare im changing that! once i finish the imposters then il migrate the crewmates and then il make the new colour variants usable (so you can fuse them and they can span natuarly) there r new varians for imposter, but there tests not fully implemented!

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