SUS: when the imposters strike back

this mod is about amogus, no other word, it lets u create ur own imposter or crewmate (you choose) and u can also affect there stats, there r new structures, a dimension, and alot of SUS amogus

File Details

sus1.4.1(beta) THE MIGRATION UPDATE

  • B
  • Mar 30, 2022
  • 8.08 MB
  • 58
  • 1.16.5
  • Forge

File Name

sus1.4.1(1.16)BETA.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sus-a-among-us-mod-574371:3724906")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

THIS UPDATE IS HUGE AND IS GOING TO CHANGE THIS MOD FOREVER!!!

heres why: i have started migrating the mobs by just decreasing the amount of them, bacicly, forget about that jumble of mobs (blue impostr23, greencrewmate69) now theres only 1 for each type! now just 2 for each colour (1 blue imposter, 1 blue crewmate) this is done by just adding there stats by effects / manual editing in procedures not the entity itself this also means the mob is gonna be much cleaner and proffesional! some features are still getting there in the migration (sus biome, the stray matter) are gonna only spawn annoyingimposters since they spawned the ones with numbers, since those r deleted they got filtered to just spawn annoying imposter since it has a A, (im changing this in futare, obviously) Crewmates are not migrated yet! they still have those numbers but in the futare im changing that! once i finish the imposters then il migrate the crewmates and then il make the new colour variants usable (so you can fuse them and they can span natuarly) there r new varians for imposter, but there tests not fully implemented!