Description
Survivor’s Delight — TFC × FD Compatibility
Make Farmer’s Delight behave correctly in TerraFirmaCraft worlds.
Survivor’s Delight fixes core mismatches between Farmer’s Delight and TFC systems. This mod is not about adding more food content — it restores mechanical consistency so FD workflows respect TFC rules and progression.
Related Projects:
Why Survivor’s Delight Exists
Farmer’s Delight is designed for vanilla Minecraft, but several of its assumptions do not hold in TerraFirmaCraft:
- Cooking tools do not degrade with use
- Cooking outputs ignore TFC dynamic nutrition
- TFC bowls and glass bottles do not count as containers
- Rich soil breaks TFC pacing
- Food blocks (e. g. Pie and Feast) do not rot in TFC world
Survivor’s Delight resolves these issues and makes FD systems obey TFC mechanics.
Features:
Field Guide
- All features are documented in the in-game book.
- You may check it out the same way you would for other TFC contents.
Cabinets (TFC-native Storage)
- Each TFC wood type has its own cabinet variant.
- Cabinets can be treated with a wooden tallow bucket or beeswax (from Firmalife).
- Treated cabinets preserve food for a longer period.
- Storage aesthetics and progression now align with TFC materials.
Cooking Pot (Dynamic Food & Containers)
- Cooking pot now holds fluid.
- Water can be used to cook TFC soup and boiled eggs.
- Several FD dishes are adjusted to require fluid in their recipes.
- Cooking pot calculates nutrient values for output items when the result is a dynamic food.
- Cooking pot accepts TFC glass bottles and ceramic bowls as valid containers.
- Output dishes return the correct container after being consumed or used in crafting.
- Stored output can rot if left unattended, just like normal foods.
- Rotten stored stacks can be cleared using a wooden water bucket.
- JEI display is adjusted for recipes requiring fluid.
Skillet (Heat & Tool Degradation)
- Skillet blocks read real heat from below.
- Cooking is based on the actual temperature of the TFC heat source (e.g., firepit).
- When the target temperature is reached, the dish is produced.
- Skillet prioritizes TFC Heating logic and applies the
SKILLET_COOKEDtrait. - Instead of cooking ingredients one by one, the skillet heats the entire stack at once.
- When used in hand, only one item can be heated at a time.
- Input slot cap is limited (default: 8) to better fit TFC pacing.
- Skillets have different TFC metal variants.
- Cooking with a skillet consumes durability.
- The skillet will not break (if you don't use it in a combat) and can be reforged later.
Stove (Fuel & Heat Integration)
- Stove now requires fuel to operate.
- Fuel amount is displayed when holding fuel and looking at the stove.
- Stove consumes fuel at a very slow rate when idle.
- Fuel consumption increases when actively cooking.
- Stove can heat oven tops, pots, and vats if Firmalife is installed.
Cutting Board (Food State Preservation)
- Cutting board recipes respect TFC item providers.
- Food states (e.g., salted) are preserved when using
"tfc:copy_food"modifiers. - Furniture salvaging recipes are provided for TFC wood types.
Food Behavior Adjustments
- Feast and Pie blocks now use block entities to track food properties.
- Rotten food blocks visually turn green when spoiled.
- Rotten foods no longer provide beneficial mob effects.
- Nourishment now properly negates food exhaustion under TFC’s food system.
- Dog food grants extra familiarity to wolves.
- Buffs apply only when familiarity is not below the adult cap (default: 35).
- Horse feed provides buffs to sufficiently familiar horses.
- Buffed horses can carry heavier items without becoming overburdened.
- Certain sandwich types use Farmer’s Delight sandwich textures.
- Rotten TFC tomatoes can be thrown as FD rotten tomatoes.
Ham (Realistic Acquisition)
- Ham can be obtained by killing suidae or pork-dropping animals using piercing damage (javelins, knives, arrows).
- Drop rate scales with animal familiarity (if applicable).
- Each animal can drop up to 2 hams.
Rich Soil (Balanced Progression)
- Growth boost is adjusted to fit TFC pacing.
- Rich soil can reduce sapling wait time, but no longer causes rapid full growth.
- Rich soil can randomly generate mushrooms on top of itself.
- Rich soil farmland supports TFC crop growth.
- Climate range for crops planted on rich soil farmland is expanded (configurable).
Requirements
- Minecraft / Forge
- TerraFirmaCraft
- Farmer’s Delight
- Survivor’s Abilities (>= 1.2.0)
- Firmalife (optional, for chocolate-related recipes and minor features)
Compatibility
FarmersDelightTFC
- Most food values and recipes are overridden by Survivor’s Delight.
- Tags provided by FDTFC still work as usual.
- Most non-food recipes remain compatible.
Rosia
- Heat sources can heat skillets and stoves.
Support
If you'd like to support my modding work, including maintenance, updates, and compatibility work, Patreon is available here: https://patreon.com/vomiter_scp


