survival-toolbox-neoforge1.21.1-1.1.0.jar
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What's new
# Survival Toolbox 1.1.0 Changelog
- **1.20.1** (Forge 47.x, Java 17): `survival-toolbox-forge1.20.1-1.1.0.jar`
- **1.21.1** (NeoForge 21.1.x, Java 21): `survival-toolbox-neoforge1.21.1-1.1.0.jar`
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## 1. New Features
### 1. Pocket Dimension (随身次元袋)
A new item that takes one inventory slot. Right-click to open its interface and store large amounts of items.
**Features and usage:**
- **Multipage unlimited storage**: 54 slots per page (9×6), unlimited pages; identical items merge into a single entry counted as a `long`, so no stack limits and no extra slots no matter how much you store
- **Page management**: page list on the left — create pages, delete empty pages, rename pages, switch pages
- **Cross-page search**: the search box at the top matches item names, item IDs, or pinyin (with JEC/PinIn); results are flattened across pages; a hint asks you to refine the keyword when results exceed one page
- **Quick deposit (three ways)**:
- Hold the bag and right-click an item in the inventory → deposit it instantly
- Hover an item in the inventory and right-click the bag → deposit that item (no need to hold it)
- Hold the bag and right-click the empty area of the inventory screen → deposit the whole backpack (hotbar excluded)
- **Keepsake storage**: the bag is never lost to death, explosions, or fire (it does not drop on death and is immune to environmental damage)
- **Save compatibility**: legacy single-page data is automatically migrated to page 1
### 2. Tempering Box (锤炼箱)
A new block for offline training of **Adaptation**-enchanted equipment.
**Features and usage:**
- 12 slots: the first 8 hold Adaptation-enchanted equipment, the last 4 hold captured entities (up to 64 each)
- Every second the box grants every piece of equipment Adaptation stacks based on the number of captured entities (simulates continuous combat training) — no AFK hunting required, ideal preparation before a fight
- Right-click to open; take the equipment out and it is ready to use
### 3. X-Ray Goggles (透视眼镜)
A new item that reveals ores through walls while held, for mining and cave exploration.
**Features and usage:**
- **Whitelist x-ray**: while held, non-whitelisted blocks are not rendered (walls become transparent) while ores and whitelisted blocks display normally; rendering restores automatically when the goggles are dropped or switched away
- **Custom visibility**: Shift + right-click opens the block selector to toggle x-ray display of any block, with a "show enabled only" filter
- **Optional integrations**: with Create installed, mechanical engine rendering is hidden automatically; with Embeddium/Sodium installed, x-rayed blocks render full-bright; Darkness and Blindness effects are suppressed while active for a clear view
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## 2. Updates & Fixes to Existing Features
### Disassemble Table (拆解台)
- **New: Smithing recipe disassembly** — disassemble smithing outputs such as netherite gear back into the upgrade template + base gear + materials; enchantments and NBT are preserved during disassembly and crafting
- **New: tacz gunsmith recipes** — gun component materials expand by recipe count; outputs match by GunId so same-item-different-NBT guns never cross recipes
- **Fix: Slashblade "blade→blade" upgrade recipes** — the blade used as a material is no longer wrongly removed, and product variants are no longer stripped from the material list
- **Fix: smithing material list** — the final product is no longer listed as a material
- **New: mod upgrade-recipe compatibility** — Sophisticated Backpacks-style "self-upgrade" recipes keep their contents and state when disassembled/crafted
- **Improvement: live preview & one-click craft** — selecting a recipe shows a real assembled preview from the 3×3 grid; a single click yields the actual crafted result (input NBT preserved)
- **Improvement: material display** — repeated occurrences of the same material merge into a single slot (shown as ×count), matching JEI
### Infinite Source (无限之源)
- **Fix: stacked buckets** — filling no longer converts the whole stack into filled buckets (no more shared-NBT state corruption)
- **Improvement: glass bottles** — any quantity works, no longer requiring a single bottle
### Adaptation Enchantment (自适应附魔)
- **Improvement: layer gain** — now judged per piece: a piece whose layers are below the incoming damage keeps gaining layers even if the total already covers the hit
- **New: negative-effect pre-block** — adapted negative effects are rejected before being applied, instead of applying-then-clearing
- **New: screen-effect suppression** — a new config option (default on) hides screen effects such as blindness fog, fire red flash, water fog, freezing, and portal swirl after adaptation
- **Fix: corrupted layer data** — NaN/Infinity/negative layer values reset to zero automatically
### Bloodthirsty Enchantment (嗜血附魔)
- **Improvement: enchantment scope** — now applies to any item with attack damage (pickaxes, shovels, hoes, modded weapons), not just swords/axes
### Anvil Orb & Captured Entity (铁砧球 / 捕捉实体)
- **New: dispenser support** — both can be loaded into a dispenser; redstone fires them along the dispenser's facing (1 consumed per shot)
### Guardian Lantern (镇魂灯)
- **Fix: block drop** — breaking now drops a single lantern carrying its configuration (handled in the loot phase), no duplicate drops, and the configuration is preserved when picked up
### Micro Farm (微农场)
- **Fix: shift-click transfer** — target range is limited to container slots so items no longer merge with themselves and double in count; captured entities and food go to their dedicated slots first
---
# 生存工具箱 Survival Toolbox 1.1.0 更新日志
- **1.20.1**(Forge 47.x,Java 17):`survival-toolbox-forge1.20.1-1.1.0.jar`
- **1.21.1**(NeoForge 21.1.x,Java 21):`survival-toolbox-neoforge1.21.1-1.1.0.jar`
---
## 一、新增功能
### 1. 随身次元袋(Pocket Dimension)
全新物品,占背包一格,右键打开界面,用于存放大量物品。
**功能与操作:**
- **多页无限储物**:每页 54 格(9×6),页数不限;同类物品自动合并为一条,数量可超过堆叠上限(long 计数),存再多也不占额外格子
- **页管理**:界面左侧页列表,可新建页、删除空页、重命名页、切换页
- **跨页搜索**:顶部搜索框按物品名称、物品 ID 或拼音(联动 JEC/PinIn 拼音输入)检索,结果平铺显示,超过一页时提示细化关键词
- **快捷收纳(三种方式)**:
- 手持次元袋,右键背包中的物品 → 快速收入
- 物品栏中手持物品时右键次元袋 → 收入该物品(无需拿在手上)
- 手持次元袋右键物品栏空白处 → 一键收纳全部背包物品(不含快捷栏)
- **安全存放**:次元袋不会因死亡、爆炸或火焰而丢失(死亡不掉落、受环境伤害不销毁)
- **存档兼容**:旧版单页数据自动迁移为第 1 页
### 2. 锤炼箱(Tempering Box)
全新方块,用于离线锤炼【自适应】附魔装备。
**功能与操作:**
- 界面共 12 槽:前 8 槽放带【自适应】附魔的装备,后 4 格放被捕捉实体(每格最多 64 个)
- 每秒按被捕捉实体的数量为每件装备自动累积自适应层数(模拟持续受击训练),无需在线挂机,适合战斗前准备
- 右键打开,取出装备即可直接使用
### 3. 透视眼镜(X-Ray Goggles)
全新物品,手持时透视地下矿物,方便挖矿探洞。
**功能与操作:**
- **白名单透视**:手持时非白名单方块不渲染(墙体透明),矿石及白名单方块正常显示;丢出或切换主手物品后自动恢复正常渲染
- **自定义透视**:Shift+右键打开方块选择界面,可手动开关任意方块的透视显示,支持"只看已开启"过滤
- **配合优化(可选安装)**:安装了 Create 时自动隐藏机械动力引擎渲染;安装了 Embeddium/Sodium 时透视方块以满亮度显示;透视期间自动移除黑暗/失明效果保证视野明亮
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## 二、已有功能更新与修复
### 拆解台(Disassemble Table)
- **新增:锻造(Smithing)配方拆解**——如把下界合金装备拆回锻造模板 + 基础装备 + 材料,拆解/合成时保留附魔与 NBT
- **新增:tacz 枪匠台配方**——枪械部件材料按配方数量展开拆解,产物按 GunId 精确匹配(同物品不同 NBT 不串配方)
- **修复:拔刀剑"刀→刀"升级配方**——拆解时不再误删作为材料的刀,也不再把产物变体从材料中剔除
- **修复:锻造配方材料列表**——不再把最终产物(成品)当作材料列出
- **新增:模组升级配方兼容**——精妙背包等"自身升级"类配方的材料状态/内容物在拆解合成时保留
- **改进:产物预览与一键合成**——配方栏选择后按九宫格材料实时合成预览,单击即产出真实合成结果(保留材料 NBT)
- **改进:材料展示**——同一材料多次出现合并为一个槽位(显示 ×数量),与 JEI 展示一致
### 无限之源(Infinite Source)
- **修复:堆叠水桶**——多桶堆叠后取水不再把整叠桶改为装液状态(避免共享 NBT 状态错乱)
- **改进:玻璃瓶**——不再要求单独一瓶,任意数量堆叠均可取水
### 自适应附魔(Adaptation)
- **改进:层数增长机制**——改为逐件独立判定,某件装备层数低于本次伤害时即使总层数足够也会继续叠层
- **新增:负面效果前置拒绝**——已适应的负面效果在效果挂上前直接拒绝,不再出现"先挂上再清除"的闪烁
- **新增:屏幕视觉效果屏蔽**——新配置项(默认开启)屏蔽失明黑雾/火焰红屏/水雾/冰冻/传送门等屏幕效果,适应后视野更干净
- **修复:层数数据异常**——损坏的层数数据(NaN/无穷/负数)自动归零恢复
### 嗜血附魔(Bloodthirsty)
- **改进:附魔范围**——现在可附在任意带攻击力的物品上(镐、锹、锄、模组武器等),不再限于剑/斧等武器类
### 铁砧球与捕捉实体(Anvil Orb / Captured Entity)
- **新增:发射器支持**——铁砧球与捕捉实体可放入发射器,红石触发按发射器朝向投掷(每发消耗 1 个)
### 镇魂灯(Guardian Lantern)
- **修复:破坏掉落**——破坏时只掉落一个携带配置的镇魂灯(战利品阶段处理),不再重复掉落,搬起后保留原有配置
### 微农场(Micro Farm)
- **修复:快捷移动**——Shift 快速移动时目标范围限定在容器槽,不再出现物品与自己合并导致数量翻倍;捕捉实体/食物优先放入对应槽位
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