File Details
Survivalism-1.12.2-1.1.0.jar
- R
- Apr 8, 2019
- 335.85 KB
- 178
- 1.12.2
File Name
Survivalism-1.12.2-1.1.0.jar
Supported Versions
- 1.12.2
Survivalism 1.1.0
- Added Drying Rack
- Added Mixing Vat
- Added Potion Fluid Support:
- Now if either Thermal Foundation or Immersive Engineering is present
- The Brewing Barrel will add brewing recipes for all the base-line potion liquids.
- Also adds the functionality to empty potions of any kind into the barrel.
- Also adds the functionality to fill potions from the barrel by right-clicking with an empty bottle.
- Added 2 new events for developers to hook into:
- CrushingEvent
- Pre
- Post
- JumpForceEvent
- BaseModification - (Used to modify the base player jump value)
- MultiplierModification - (Used to modify the jump multiplier)
- Added TESR to for every TE's except the Mixing Vat (Will be implemented later)
- Added A LOT of new sexy config options!
- Added a bunch of new Hwyla, JEI, and TOP support!
- Fixed a bunch of smaller issues and bugs!
- Fixed a bunch of GUI issues and bugs!
- Added a bunch of CrT Stuff, See Below:
/// Barrels ///
mods.survivalism.Barrel.addSoakingRecipe(String identifier, ILiquidStack input, IIngredient inputItem, IItemStack output, int ticks, @Optional float fluidUseChance);
mods.survivalism.Barrel.addBrewingRecipe(String identifier, ILiquidStack input, IIngredient[] inputItems, ILiquidStack output, int ticks);
## What Fluid to Fill the barrel with in Which Biome
## Always defaults to Water with the fill rate set in the config.
mods.survivalism.Barrel.addBiomeFluid(IBiome biome, ILiquidStack stack);
/// Crushing Vat ///
mods.survivalism.CrushingVat.addCrushingRecipe(String identifier, IIngredient input, ILiquidStack output, int jumps, @Optional IItemStack outputStack, @Optional float itemChance);
mods.survivalism.CrushingVat.addCrushingMultiplierBoots(IIngredient boots, double multiplier);
/// Mixing Vat ///
mods.survivalism.MixingVat.addMixingRecipe(String id, ILiquidStack main, ILiquidStack output, int clicks, @Optional ILiquidStack secondary, @Optional IIngredient catalyst);
/// Drying Rack ///
mods.survivalism.Drying.addDryingRecipe(String identifier, IIngredient input, IItemStack output, int ticks);
// Modifiers //
mods.survivalism.DryingModifiers.addBiomeModifier(IBiome biome, double modifier);
## Checks the Blockstate Below it
mods.survivalism.DryingModifiers.addStateModifier(IBlockState state, double modifier);
/// GameStage Support ///
mods.survivalism.GameStage.addGeneralCrushingRequirements(String... requirements);
mods.survivalism.GameStage.addCrushingRecipeRequirements(String id, String[] requirements);
mods.survivalism.GameStage.addMixingGeneralRequirements(String... requirements);
mods.survivalism.GameStage.addMixingRecipeRequirements(String id, String[] requirements);

