File Details
Survival Utilities 1.11 (Final Release)
- R
- May 17, 2021
- 449.18 KB
- 42.2K
- 1.12.2
- Forge
File Name
svutils-1.11.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
As well as the stuff from the previous betas since last release:
-Added Bottled Treetap:
-Crafting a treetap (see last changelog) with a glass bottle makes this
-It is used like a normal treetap, ie. by right clicking on a log, but produces syrup instead of sap
-Added Syrup:
-Produced through treetap (above)
-Food source (1 full hunger point)
-Combine with 2 resin to make Agar Jelly (below)
-Combine with several ingredients to make Snack(TM)
-Can be used to craft sugar
-Added Agar Jelly:
-(That stuff you used in biology class to grow bacteria)
-Can be used as an in-crafting-grid bonemeal;
-Can be combined with a few plant types, eg carrot, to make more.
-Can be crafted with a single rotten flesh to produce 3 mould (below)
-Ingredient for Snack(TM)
-Added Mould:
-Yep, that's right, it's mould. You can see why this is the last update.
-Mould can be used as a crafting ingredient for a few different useful functions:
-Mulch (below)
-Penicillin (below)
-Poisoned Arrows (below)
-Snack(TM) ingredient. No, seriously.
-Can also be smelted to produce slimeballs
-Added Penicillin:
-Made from combining a mould and a sugar
-Can be eaten - doesn't provide hunger, but heals 3HP (1 1/2 hearts) instantly
-When eaten will also cure all negative potion effects the player is experiencing (this should be compatible with other mods - and it's a rare case that if it isn't, it's their fault)
-Added Poisoned Arrows:
-Made from combining mould and an arrow
-On hit they deal slightly more damage than standard arrows, and give the target the wither effect for around 8 seconds
-They also give one other random negative effect for 5 seconds
-This may seem OP but should hopefully balanced by the introduction of penicillin
-Added Mulch:
-Mulch is a new block that is an upgrade to farmland
-It is made by combining a dirt and one mould
-Unlike normal farmland, it doesn't require water nearby
-By default, crops on mulch grow about 4-6 times faster than on irrigated farmland
-This should work with most modded crops too
-Most crops can be planted on mulch
-However sugar cane and cactus plant growth rate is not increased after the 2nd block has grown
-Improved observer deactivator functionality slightly; other observers no longer detect when you deactivate an observer in front of them
-Finally, footprints decay over time! A large group will take about 45 IRL minutes to decay, but since it is random this could be faster or slower.
-They have to be loaded to decay
-When decayed they turn back into normal blocks (ie. dirt, sand)
-Footprint decay can be disabled by config (on by default)
-Although they decay, enough of a players trail will remain for a while for them to be tracked
-Improved bear trap functionality: you can't spam the bear trap (reopening it and then it snapping) while standing directly on top of it
-Also buffed bear trap: it now takes slightly longer (on average: it's random) to break
-Finally... Added the Snack (TM):
-The snack(TM) provides 6 full hunger points (12 halves), and has high saturation
-It is made by combining: syrup, resin, baked pumpkin seeds, agar jelly, meat strips, bottled milk, fish bait (don't worry about it), penicillin, and mould (don't worry about it)
-Celebrate the final update of survival utilities! Get your Snack(TM) today!
Wow... That was a long changelog. My hands hurt...
Thanks for everyone who has supported this mod during it's development, and those who will continue to do so by playing it. I don't plan on updating this mod anymore (unless it ABSOLUTELY needs a bugfix), so I guess this is goodbye to 1.12.2... It was nice while it lasted.
I've added a ton of stuff in this update, so I hope you enjoy it all. I'll release recipe images and a retrospective (either a video, or just some text on the main page) tomorrow or the day after. This project's been great fun to make at times, and thanks to it I now know Java (not that this project's code is any evidence of that - just seriously, don't even). So yeahhh... If anyone really wants to continue this project by themselves, DM me... but trust me you'd be making a mistake (I guess I'll save it for the retrospective... you'll see).
Until tomorrow, enjoy your Snack(TM)!