Survival Utilities

A range of items to enhance your survival experience.

File Details

Survival Utilities 1.11 (Final Release)

  • R
  • May 17, 2021
  • 449.18 KB
  • 42.2K
  • 1.12.2
  • Forge

File Name

svutils-1.11.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:survival-utilities-352283:3313079")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

As well as the stuff from the previous betas since last release:

 

-Added Bottled Treetap:

  -Crafting a treetap (see last changelog) with a glass bottle makes this

  -It is used like a normal treetap, ie. by right clicking on a log, but produces syrup instead of sap

-Added Syrup:

  -Produced through treetap (above)

  -Food source (1 full hunger point)

  -Combine with 2 resin to make Agar Jelly (below)

  -Combine with several ingredients to make Snack(TM)

  -Can be used to craft sugar 

-Added Agar Jelly:

  -(That stuff you used in biology class to grow bacteria)

  -Can be used as an in-crafting-grid bonemeal;

    -Can be combined with a few plant types, eg carrot, to make more.

  -Can be crafted with a single rotten flesh to produce 3 mould (below)

  -Ingredient for Snack(TM)

-Added Mould:

  -Yep, that's right, it's mould. You can see why this is the last update.

  -Mould can be used as a crafting ingredient for a few different useful functions:

    -Mulch (below)

    -Penicillin (below)

    -Poisoned Arrows (below)

    -Snack(TM) ingredient. No, seriously.

  -Can also be smelted to produce slimeballs

-Added Penicillin:

  -Made from combining a mould and a sugar

  -Can be eaten - doesn't provide hunger, but heals 3HP (1 1/2 hearts) instantly

  -When eaten will also cure all negative potion effects the player is experiencing (this should be compatible with other mods - and it's a rare case that if it isn't, it's their fault)

-Added Poisoned Arrows:

  -Made from combining mould and an arrow

  -On hit they deal slightly more damage than standard arrows, and give the target the wither effect for around 8 seconds

  -They also give one other random negative effect for 5 seconds

  -This may seem OP but should hopefully balanced by the introduction of penicillin

-Added Mulch:

  -Mulch is a new block that is an upgrade to farmland

  -It is made by combining a dirt and one mould

  -Unlike normal farmland, it doesn't require water nearby

  -By default, crops on mulch grow about 4-6 times faster than on irrigated farmland

  -This should work with most modded crops too

  -Most crops can be planted on mulch

  -However sugar cane and cactus plant growth rate is not increased after the 2nd block has grown

-Improved observer deactivator functionality slightly; other observers no longer detect when you deactivate an observer in front of them

-Finally, footprints decay over time! A large group will take about 45 IRL minutes to decay, but since it is random this could be faster or slower.

  -They have to be loaded to decay

  -When decayed they turn back into normal blocks (ie. dirt, sand)

  -Footprint decay can be disabled by config (on by default)

  -Although they decay, enough of a players trail will remain for a while for them to be tracked

-Improved bear trap functionality: you can't spam the bear trap (reopening it and then it snapping) while standing directly on top of it

-Also buffed bear trap: it now takes slightly longer (on average: it's random) to break

-Finally... Added the Snack (TM):

  -The snack(TM) provides 6 full hunger points (12 halves), and has high saturation

  -It is made by combining: syrup, resin, baked pumpkin seeds, agar jelly, meat strips, bottled milk, fish bait (don't worry about it), penicillin, and mould (don't worry about it)

  -Celebrate the final update of survival utilities! Get your Snack(TM) today!

 

Wow... That was a long changelog. My hands hurt...

 

Thanks for everyone who has supported this mod during it's development, and those who will continue to do so by playing it. I don't plan on updating this mod anymore (unless it ABSOLUTELY needs a bugfix), so I guess this is goodbye to 1.12.2... It was nice while it lasted.

I've added a ton of stuff in this update, so I hope you enjoy it all. I'll release recipe images and a retrospective (either a video, or just some text on the main page) tomorrow or the day after. This project's been great fun to make at times, and thanks to it I now know Java (not that this project's code is any evidence of that - just seriously, don't even). So yeahhh... If anyone really wants to continue this project by themselves, DM me... but trust me you'd be making a mistake (I guess I'll save it for the retrospective... you'll see).

Until tomorrow, enjoy your Snack(TM)!