Survival Utilities

A range of items to enhance your survival experience.

File Details

Survival Utilities 1.10

  • R
  • Oct 18, 2020
  • 375.45 KB
  • 3.6K
  • 1.12.2
  • Forge

File Name

svutils-1.10.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:survival-utilities-352283:3085561")
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This is it... the big one!

Changelog won't include recipes this time, go on the description tab and click the recipes dropdown on the main page (and scroll down :P)

 

Sorry about the previous 1.10 release that wouldn't run, I've deleted that and fixed, this one should be stable

 

- Added Spanish translations for all 6 major ES regions

  - they should be pretty accurate, still not translated tooltips but might get around to it eventually

  - all 6 are the same however I've tried to avoid using words that will be different from region to region so it should be fine-ish

- Added Critter enchantment

  - on swords or axes, has an entirely random chance (about 1 in 5 ish) to deal an additional 2.5 damage on hit.

  - entirely independent from normal crits, can get both at the same time and also you don't have to jump

- Added gunpowder satchel

  - crafting ingredient for dynamite

  - can use charcoal or coal

- Added Dynamite block (AKA Gunpowder Mining Charge)

  - exploding block that's useful for mining

  - explode using flint and steel right click

  - it will explode in a 5x5-ish tunnel shape, no matter the hardness of the blocks it's blowing up

  - it can't damage entities (or blow up item drops); only blocks

  - like in MC 1.14, when exploded all blocks will drop as items, not only a few like with normal TNT

  - this makes it super useful for mining

  - dynamite also can't set off other dynamite, so it can't get out of hand :P

  - on the main mod page I've added some new images for this update, go take a look if you are confused

- Added bricklaying table

  - Right click with clay balls in your hand to place up to 6 clay bricks on the table

  - over time they will dry into normal bricks that you can collect with a right click

  - so you can process large amounts of clay into bricks in a shorter time without fuel

  - the bricks won't be able to dry if it directly raining or snowing on the block

- Buffed bear trap

  - now does slightly more damage

  - and has a slightly longer slowness effect

- Added Northern Compass

  - A compass that always points north, instead of to worldspawn

  - Yes, I'm aware of the F3 menu having your direction on it, but this does make navigation a little easier so I figured it's a good feature

- Added Pebble

  - Serves as ammo for the slingshot

  - Can be crafted into cobblestone as well

- Added Slingshot

  - low damage ranged weapon similar to bow

  - fires pebbles as ammo

  - pebbles can't be retrieved from ground like arrows

  - has an approximately 1 in 4 chance of 'stunning' mobs or players on hit, where the creature gets blindness and slowness for 1.5 seconds

  - might be a bit over or under powered as I haven't had the chance to test for PVP, tell me in the comments

- Changed proven shovel mechanics:

  - It now has a 1 in 3 chance of dropping a whole flint instead of a shard when breaking gravel

  - It has a chance of dropping an additional 1-2 pebbles when breaking gravel

- Fixed throwing knife entity ID weirdness

 

- Also added all content from betas between now and previous release (1.9.5) - haven't included their changelogs here, so check those specific files if you want to read them. It's mainly just new food items and stream axe fixes.

 

Well, we did it! It's taken over two months but finally the mod is finished ish. I'll still be updating to fix any reported bugs or compatibility issues where I can, and there'll probably be a few more light feature updates down the line. Thanks to everyone who has supported and helped with the mod.