This mod introduces new underground hazards and negative effects.
It forces players to rely on surface living by introducing three major underground dangers:
1. **Underground Pressure:** Players accumulate stress while in mines or deeper underground areas; once stress reaches a certain level, they suffer negative effects.
2. **Underground Oxygen Depletion:** Unlike the vanilla Minecraft oxygen mechanic, this limits the time players can spend underground—though crafting oxygen tanks allows for longer stays.
3. **Dust Toxins:** Mining generates mineral dust that causes poisoning—which makes perfect sense. This toxin is the mod's primary threat; by default, the poisoning is extremely potent and quickly renders the player unable to continue mining.
To ease the difficulty slightly, I’ve included a feature where an airdrop supply crate appears randomly after the player survives for 10 days
(though the contents might seem a bit dull if you are running *only* this mod). I also designed a way to respawn in Hardcore mode—beyond just using a Totem of Undying—with multiplayer support, allowing you to revive friends who have perished in Hardcore mode.
It is highly recommended to also install the "Solar Apocalypse Reborn" mod; it significantly increases the game's difficulty.
When compatible with "Solar Apocalypse Reborn," this mod alters the sun's mechanics, giving players a chance to withstand the sun's hazards rather than simply waiting underground to die.
這是一個增加地下危險和負面影響的模組。
它透過引入三大地下危險,迫使玩家依賴地面生存。 1
. 地下壓力:玩家在礦坑或更深的地下區域會累積壓力;一旦壓力達到一定程度,就會受到負面影響。 2
. 地下氧氣消耗:與原版 Minecraft 的氧氣機制不同,地下氧氣消耗限制了玩家在地下停留的時間;不過,玩家可以透過製作氧氣罐來延長停留時間。 3
. 塵埃毒素:採礦會產生礦物塵埃,這種毒素會使人中毒-這完全合情合理。這種毒素是該模組最主要的威脅;預設情況下,中毒會迅速使玩家無法繼續採礦,而且毒性極強。
當然,為了讓遊戲難度降低一些,我設定了玩家存活10天後會隨機出現一個空投補給箱(不過如果你只運行這個模組,可能會覺得空投的內容比較無聊)。我
還設計了一種在硬核模式下復活的方法——除了使用不死圖騰之外——並且支持多人遊戲;這樣你就可以復活在硬核模式下陣亡的朋友。
強烈建議同時安裝「Solar Apocalypse reborn」模組;它會顯著提升遊戲難度。
並且本模組在兼容「Solar Apocalypse reborn」時更改了太陽的邏輯使玩家有機會抵抗太陽的危害,而不是在地底等死