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surface_dependency

The terrors of the deep, toxic dust and gases, and the issue of underground oxygen—a perilous subterranean environment.
This mod introduces new underground hazards and negative effects.
It forces players to rely on surface living by introducing three major underground dangers: 
1. **Underground Pressure:** Players accumulate stress while in mines or deeper underground areas; once stress reaches a certain level, they suffer negative effects.
2. **Underground Oxygen Depletion:** Unlike the vanilla Minecraft oxygen mechanic, this limits the time players can spend underground—though crafting oxygen tanks allows for longer stays.
3. **Dust Toxins:** Mining generates mineral dust that causes poisoning—which makes perfect sense. This toxin is the mod's primary threat; by default, the poisoning is extremely potent and quickly renders the player unable to continue mining. To ease the difficulty slightly, I’ve included a feature where an airdrop supply crate appears randomly after the player survives for 10 days
(though the contents might seem a bit dull if you are running *only* this mod). I also designed a way to respawn in Hardcore mode—beyond just using a Totem of Undying—with multiplayer support, allowing you to revive friends who have perished in Hardcore mode. It is highly recommended to also install the "Solar Apocalypse Reborn" mod; it significantly increases the game's difficulty.
When compatible with "Solar Apocalypse Reborn," this mod alters the sun's mechanics, giving players a chance to withstand the sun's hazards rather than simply waiting underground to die.

這是一個增加地下危險和負面影響的模組。

它透過引入三大地下危險,迫使玩家依賴地面生存。 1
. 地下壓力:玩家在礦坑或更深的地下區域會累積壓力;一旦壓力達到一定程度,就會受到負面影響。 2
. 地下氧氣消耗:與原版 Minecraft 的氧氣機制不同,地下氧氣消耗限制了玩家在地下停留的時間;不過,玩家可以透過製作氧氣罐來延長停留時間。 3
. 塵埃毒素:採礦會產生礦物塵埃,這種毒素會使人中毒-這完全合情合理。這種毒素是該模組最主要的威脅;預設情況下,中毒會迅速使玩家無法繼續採礦,而且毒性極強。

當然,為了讓遊戲難度降低一些,我設定了玩家存活10天後會隨機出現一個空投補給箱(不過如果你只運行這個模組,可能會覺得空投的內容比較無聊)。我
還設計了一種在硬核模式下復活的方法——除了使用不死圖騰之外——並且支持多人遊戲;這樣你就可以復活在硬核模式下陣亡的朋友。

強烈建議同時安裝「Solar Apocalypse reborn」模組;它會顯著提升遊戲難度。
並且本模組在兼容「Solar Apocalypse reborn」時更改了太陽的邏輯使玩家有機會抵抗太陽的危害,而不是在地底等死


The surface_dependency Team

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