supplementaryhud-1.3.1-fabric26.2
Curse Maven Snippet
What's new
changed the model of the "bar" to use the same atlas sprites as raids/wither (boss_bar/red_progress, notched_12_*, etc.), same draw path as BossHealthOverlay so it looks like an actual bossbar with notches when you summon a wither or a raid
changed how ping calculates
public static void onKeepAliveRecv() { if (sentAt > 0) { long d = (System.nanoTime() - sentAt) / 1_000_000L; if (d >= 0 && d < 30_000) { rtt = (int) d; // light smooth so it doesn't flicker if (display <= 0) display = rtt; else display = (display * 2 + rtt) / 3; } sentAt = -1; } }
and uses a much efficient way of calculating ping fast unlike older versions
added a new value called ping AVG that shows the average ping every 30 sec. (mean of the last ~30 one-second samples)
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