supplemental_patches-1.0.1+1.21.10-fabric.jar
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What's new

It has been awhile from the last update. Thanks for your patience! After much work, I believe the mod is ready to be moved out of the beta phase. The mod has been refactored into a multiloader structure to make it easier to maintain and some APIs have changed (but should be stable now unless otherwise stated). I have also went through most of the existing shaders and made many improvements.
That being said, going forward updates will be slower as I will be beginning undergraduate studies soon but I will try my best. Please report any bugs on the issue tracker on GitHub or in the Euphoria Patches discord server. Thanks again!
Fixes
- Fix off-by-one error in addition of
colortexbuffers - Fix shaders not being applied to
suppsquared:copper_lantern - Fix issues with Doom & Gloom crashing the game
- Fix bug causing green shading for block entities without IDs
- Fix missing shaders for
caverns_and_chasms:floodlightand related blocks - Fix issues with shaders for custom Pokemon not working on Fabric
- Fix handheld lighting not working for
mynethersdelight:powdery_torch - Fix missing shaders for
netherexp:wall_ancient_torchandnetherexp:ancient_campfire - Fix issues with Pokemon shaders not working on Fabric 1.21.1
- Fix shaders breaking when shaders are re-injected
Additions
- Significantly improved and added shaders to the following mods
- Supplementaries (updated to 3.5)
- Supplementaries Squared
- Amendments
- Galosphere
- Doom and Gloom (updated to Minecraft 1.21.1)
- Spawn (updated to Minecraft 1.21.1)
- Windswept (updated to Minecraft 1.21.1)
- The Between
- Caverns & Chasms (updated to Minecraft 1.21.1)
- Enderscape (updated to 3.0.0)
- Add option
DARK_ES_END_FLASHto configure End Flashes to reduce ambient lighting instead of increasing it - Add options
SOFTEN_END_SHADOWSandSOFTEN_END_SHADOWS_Ito soften shadows from top-down End ambient lighting. Setting to0removes shadows entirely - Add void fog below and above a configurable altitude, defaulting where fog starts in Enderscape at
y = 0andy = 230 - Add compatibility with Euphoria Patches' new black holes which will distort the nebula
- Add option
- Cobblemon (more Pokemon shaders :D)
- My Nether's Delight (updated to 1.10)
- Jaden's Nether Expansion (updated to Minecraft 1.21.1)
- YUNG's Cave Biomes (updated to Minecraft 26.1)
- The Copperier Age
- Add compatibility with Photonics for the following mods (i.e. ray-tracing for emissive blocks)
- Enderscape
- Cinderscapes
- Frostiful
- Biomes O Plenty
- Oh The Biomes We've Gone
- Add compatibility with Windlink
- Improvements to cirrus clouds, including support for pixelation and variable cloud cover
- Add support for Mod Menu / Better ModList
- Add ability to control injection points in shader mixins using Regex (works across multiple lines too)
- Add various mod configurations using YetAnotherConfigLib
- Add Euphoria Patches as a dependency to ensure that there are no errors from injecting into the wrong version
- Updated Russian translations thanks to @mpustovoi
Changes
- Updated to Minecraft 26.1 and Minecraft 26.2
- Updated to Complementary Shaders r5.9 + Euphoria Patches 1.10
- Refactor mod into a multiloader structure that makes it much easier to maintain
- Ensure that errors within the shaderpack will be automatically printed out when the player enters the world
- Shorten patched shaderpack name to
Supplemental Patches <version number> - Reworked the settings page to ensure that all resource-packs are able to add their own settings
- Removed spiral clouds above magical biomes as the default cloud map has been changed
Breaking Changes
- Standardise all folders to use plurals
entity->entitiesblock_entity->block_entitiestranslucent->translucents
- Modify the way that colours are specified within material shader JSONs
- Field
coloris renamed toblocklight - Field
conditionsis moved underblocklightto allow differentcolors based on differentconditions - See the rewritten shaders within the built-in resource-pack for examples
- Field
- Resource-packs now require an
entrypoint.jsonwithin thesettingsfolder for shader settings to work- Shader settings for each resource-pack will be separated and placed in individual folders
- Renamed waving function
minecraft:waving_tall_foliage_2->waving_tall_emissive_foliage
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