🌞🪢⚔️ Supplement Mod – Solar Gear, Auto-Ropes & Adaptive Combat!
This mod adds various unique features not found in vanilla Minecraft—perfect for players looking to expand their gameplay.
🪢 Auto-Ropes
Craft ropes using 6 leads. When placed under a block, they unroll automatically up to 11 blocks down.
You can extend their reach further using the Living Vine enchantment.
🪖 Solar and Lunar Helmets
These helmets grant bonus effects depending on the time of day and your XP level. The solar helmet shines during the day, while the lunar helmet activates at night.
⚔️ Adaptive Swords & Special Abilities
A powerful sword system with unique effects!
Each sword has a base ability and a special power (Right-click to activate)
For this update we add new enchantment for each sword.
🎯Sniper Sword
Base Effect: If your attack misses, you shoot an arrow (inspired by Fang from Brawl Stars).
Special Ability: Fires multiple arrows—one deals heavy damage, while the others knock enemies back.
➡️ Now deals more damage the farther the arrow travels, to balance its strength compared to other swords.
Balance Note: The farther the arrow travels, the more damage it does, this helps balance it against other swords.
☠️ Poison Sword
Base Effect: Applies poison on hit. The duration increases with each successful hit.
Special Ability: Throws a lingering poison potion.
⚡speed Sword
Base Effect: Greatly increases attack speed.
Special Ability: Grants a major speed boost.
🛡️ Defense Sword
Base Effect: Grants resistance, but slows your attack speed.
Special Ability: Temporarily makes you nearly invincible (Resistance, Fire Resistance, and Regeneration).
⚔️💥 Takedown Sword
Unlocks at level 30 XP.
Combines the power of all 4 basic swords above.
Has a powerful special ability… but breaks after 5 activations, just like the Nexus Sword.
A versatile but fragile weapon—ideal for adapting to any battle.
🌙 New in this Update: 5 Additional Swords!
To unlock them, you must first have used the Takedown Sword.
The final sword—Nexus Sword—requires level 50+.
🔁 Eco Sword
Base Effect: Repeats your attack once with slightly more power.
Special Ability: Repeats your attack three times; each repeat becomes faster than the last.
📈 Crescent Sword
Base Effect: Every 3 hits increases your damage (+4, +8, +12), looping back after 12.
Special Ability: Removes the 12-damage cap—you can stack beyond it!
👻 Vanish Sword
Base Effect: Swaps places with the target and grants invisibility.
If the target is out of range, you still teleport but only deal 1 damage.
Special Ability: Teleports directly to the target without swapping.
Recharge time is very short.
🩸 Vengeance Sword
Base Effect: Deals low damage at first, but stores damage from hits you take.
Your next attack unleashes that stored damage and heals you for 1/3 of what you endured.
Special Ability: While active, you enter a state of deep vengeance.
All incoming damage keeps adding power, and your next strike won’t reset the stored damage.
🌀 Nexus Sword
Base Effect: Combines all 4 new swords into one.
Special Ability: Grants any of the four enhanced powers.
⚠️ Like the Takedown Sword, this one breaks after 5 uses of its special ability.
Enchantment:
⚡ Speed Sword
Effect: grants a speed boost with every attack.
✨ Enchantment: Blitz – each hit has a chance to increase your attack speed for a short time. (The movement speed depends on the level.)
🛡️ Defense Sword
Effect: provides higher resistance and durability.
✨ Enchantment: Iron Will – each attack has a chance (lvl.1 = 1/100) to make you invincible for a short time (like a shield). The chance increases with level.
☠️ Poison Sword
Effect: inflicts poison on enemies.
✨ Enchantment: Death Bloom – each hit increases the poison effect level (the number of levels added depends on the enchantment level).
🎯 Sniper Sword
Effect: improves projectile precision.
✨ Enchantment: Seeker Arrow – arrows gain an aimbot effect. Accuracy improves with level.
🔁 Eco Sword
Effect: releases a shockwave.
✨ Enchantment: Shockwave – sends out a wave that deals damage to all creatures in range. The radius increases with level.
🩸 Vengeance Sword
Effect: thirst for blood, stronger after each kill.
✨ Enchantment: Warm Blood – each enemy killed fully restores your health and grants a speed boost. The boost increases with level.
👻 Vanish Sword
Effect: swaps position with the target.
✨ Enchantment: No Escape – when swapping places, all nearby creatures are teleported to the attacked entity. The radius depends on the level.
🌙 Crescent Sword
Effect: boosts attack damage beyond the usual cap.
✨ Enchantment: Level Up – adds extra levels of damage increase (beyond the 12 base damage). The bonus scales with level.
⚔️ Takedown Sword
Effect: a powerful special ability with limited uses.
✨ Enchantment: Overload – grants additional uses for the special ability. The number of uses depends on the level.
🌀 Nexus Sword
Effect: a rare special ability with limited uses.
✨ Enchantment: Overload – grants additional uses for the special ability. The number of uses depends on the level.
▶️ Sword Switching
You can switch between swords using the Z key—this works for any sword in the mod that supports multiple modes.
🔧 Note:
Major updates may take longer, but I’ll continue fixing bugs (feel free to report any!)
I’m also open to suggestions—if you have cool ideas, share them!
🌍 Translations Available:
🇫🇷 fr_fr 🇨🇦 fr_ca 🇺🇸 en_us 🇪🇸 es_es 🇲🇽 es_mx 🇪🇸 es_us 🇸🇪 en_se 🇧🇷 pt_br 🇵🇹 pt_pt 🇯🇵 ja_jp 🇸🇦 ar_sa 🇨🇳 zh_cn 🇹🇼 zh_tw 🇮🇹 it_it 🇷🇺 ru_ru

