๐ Superior Shop
Superior Shop is a KubeJS-first shop system built for modpacks that need more than a basic buy/sell menu.
Create clean shop categories, register custom entries, lock items behind progression, scale prices based on purchases, and run timed flash sales with custom effects. It stays simple for small shops, but gives modpack makers enough control for full economy systems, seasonal events, and progression-heavy gameplay.
โจ Features
- ๐ฆ Register buy and sell entries entirely through KubeJS
- ๐๏ธ Create custom categories with icons, ordering, and visibility
- ๐ฐ Set per-entry prices, quantities, NBT, hover themes, and order
- ๐ Add purchase limits and scaling prices
- ๐ Gate entries behind player progression checks
- โก Run flash sales on categories or tagged shop entries
- ๐งฉ Hook into shop activity with KubeJS events
- ๐ฏ Perfect for tutorials, loot boxes, resource exchanges, modifiers, and limited-time events
๐งช Simple KubeJS Examples
๐ Create a Category
ServerEvents.superiorShopCategories(event => {
event.category('starter', cat => {
cat.title('Starter Supplies') // Name shown in the shop
cat.icon('minecraft:emerald') // Icon used for the category
cat.order(0) // Lower numbers appear first
cat.hidden(false) // Set to true to hide the category
})
})
๐๏ธ Add Basic Buy and Sell Entries
ServerEvents.superiorShopItems(event => {
const starter = event.category('starter') // Get the category by id
starter.item('minecraft:bread', 'buy', 5) // item id, side, base price
.hoverTheme('light_green') // Optional entry color/theme
.order(0) // Optional sort position in the category
starter.item('minecraft:rotten_flesh', 'sell', 2) // Sell entry example
.hoverTheme('dark_red')
.order(1)
})
๐ Add a Limited Item with Scaling Price
ServerEvents.superiorShopItems(event => {
event.category('starter')
.item('minecraft:golden_apple', 'buy', 25)
.limit(5) // This entry can only be bought 5 times per player
.scalingMultiply(1.5) // Price increases by 1.5x after each purchase
.scalingRound('ceil') // Round the new price upward
.scalingMax(200) // Stop the price from going above 200
.hoverTheme('gold')
})
๐ Hide an Entry Until the Player Unlocks It
ServerEvents.superiorShopItems(event => {
event.category('starter')
.item('minecraft:elytra', 'buy', 2500)
.visibleIf(player => player.persistentData.getBoolean('killed_dragon'))
// Only shows if this player data flag is true
.hoverTheme('light_blue')
})
โก Tag Entries and Run a Flash Sale
ServerEvents.superiorShopItems(event => {
event.category('starter')
.item('minecraft:iron_pickaxe', 'buy', 40)
.entryTag('mining_fever') // Tag lets a sale target this entry
})
SuperiorShop.startSale('mining_fever', 120, sale => { // 120 is how many seconds to run the event for
sale.message('Mining Fever: tagged items are 50% off for 2 minutes!')
sale.affectEntryTag('mining_fever', rule => rule.mulBuyPrice(0.5))
// Any entry with this tag gets the discount while the sale is active
})
๐ React to Purchases or Sales
ServerEvents.superiorShopBuyEntry(event => {
// Runs whenever a player buys from the shop
event.player.tell(`You spent ${event.totalPrice} shop currency.`)
})
ServerEvents.superiorShopSellEntry(event => {
// Runs whenever a player sells to the shop
if (event.totalPrice >= 100) {
// Example: give a small bonus for bigger sales
Utils.server.runCommandSilent(`/superior_shop add ${event.player.username} 10`)
}
})
๐งฑ Data-Driven Shop Example
// Categories are defined in one object so the shop layout is easy to edit.
const SHOP_CATEGORIES = {
starter_supplies: {
title: 'Starter Supplies',
icon: 'minecraft:bread',
order: 0,
hidden: false,
},
mob_drops: {
title: 'Mob Drops',
icon: 'minecraft:bone',
order: 1,
hidden: false,
},
special_offers: {
title: 'Special Offers',
icon: 'minecraft:golden_apple',
order: 2,
hidden: false,
},
}
// Items are grouped by category and then registered in a loop.
const SHOP_ITEMS = {
starter_supplies: {
defaults: {
side: 'buy', // Most entries in this category are buy entries
hoverTheme: 'light_green',
},
entries: [
{
item: 'minecraft:bread',
price: 5,
quantity: 8, // Buying this entry gives 8 bread
},
{
item: 'minecraft:torch',
price: 3,
quantity: 16,
},
{
item: 'minecraft:iron_pickaxe',
price: 40,
entryTag: 'starter_sale', // Lets a flash sale target this entry
},
],
},
mob_drops: {
defaults: {
side: 'sell', // Most entries in this category are sell entries
hoverTheme: 'dark_red',
},
entries: [
{
item: 'minecraft:rotten_flesh',
price: 2,
},
{
item: 'minecraft:bone',
price: 3,
},
{
item: 'minecraft:string',
price: 4,
},
],
},
special_offers: {
defaults: {
side: 'buy',
hoverTheme: 'gold',
},
entries: [
{
item: 'minecraft:golden_apple',
price: 25,
id: 'special_golden_apple', // Custom id for this shop entry
limit: 5, // Can only be bought 5 times
scalingPrice: {
mode: 'multiply',
factor: 1.5, // Price goes up by 1.5x after each purchase
round: 'ceil',
max: 200, // Price will never go above 200
},
},
{
item: 'minecraft:enchanted_book',
price: 150,
nbt: '{StoredEnchantments:[{id:"minecraft:unbreaking",lvl:3s}]}',
// Example of selling a specific NBT item
},
{
item: 'minecraft:elytra',
price: 2500,
visibleIf: player => player.persistentData.getBoolean('killed_dragon'),
// Only shows if you set this player data flag somewhere else in KubeJS
},
],
},
}
ServerEvents.superiorShopCategories(event => {
Object.entries(SHOP_CATEGORIES).forEach(([id, data]) => {
event.category(id, cat => {
cat.title(data.title)
cat.icon(data.icon)
cat.order(data.order)
cat.hidden(data.hidden)
})
})
})
function applyShopEntry(builder, entry, index, defaults) {
const hoverTheme = entry.hoverTheme ?? defaults.hoverTheme
const side = entry.side ?? defaults.side
if (entry.id) builder.id(entry.id)
if (entry.nbt) builder.nbt(entry.nbt)
if (hoverTheme) builder.hoverTheme(hoverTheme)
if (entry.entryTag) builder.entryTag(entry.entryTag)
if (entry.quantity !== undefined) builder.quantity(entry.quantity)
if (entry.limit !== undefined) builder.limit(entry.limit)
if (entry.scalingPrice) {
const scaling = entry.scalingPrice
if (scaling.mode === 'multiply') builder.scalingMultiply(scaling.factor)
if (scaling.round) builder.scalingRound(scaling.round)
if (scaling.max !== undefined) builder.scalingMax(scaling.max)
}
if (entry.visibleIf) builder.visibleIf(entry.visibleIf)
builder.order(entry.order ?? index)
}
ServerEvents.superiorShopItems(event => {
Object.entries(SHOP_ITEMS).forEach(([categoryId, categoryData]) => {
const category = event.category(categoryId)
const defaults = categoryData.defaults || {}
categoryData.entries.forEach((entry, index) => {
const side = entry.side ?? defaults.side ?? 'buy'
const builder = category.item(entry.item, side, entry.price)
applyShopEntry(builder, entry, index, defaults)
})
})
})

