File Details
superionic-1.0.0-alpha.2-fabric-1.21.11.jar
- A
- Mar 4, 2026
- 88.45 KB
- 6
- 1.21.11
- Fabric
File Name
superionic-1.0.0-alpha.2-fabric-1.21.11.jar
Supported Versions
- 1.21.11
Curse Maven Snippet
- Project Rebranded: Fully transitioned from UPM to Superionic.
- New Branding: Implemented signature Dark Yellow/Orange and Cyan color scheme in the UI.
- Enhanced Performance Toast: Redesigned the in-game overlay with high-contrast colors and a cleaner layout.
- Categorized Menu: The ModMenu configuration is now organized into General, Rendering, AI & Physics, and Network categories.
- Granular Control: Added sliders for culling distances:
- Entity Culling: 32 to 512 blocks.
- Shadow Culling: 8 to 128 blocks.
- Particle Culling: 16 to 256 blocks.
- AI Throttling Distance: threshold for distant mob optimization.
- AI Throttling Rate: Control over how many AI ticks are skipped for distant mobs.
- Fixed Invisible Chests: Resolved an issue where chests would disappear with Fast Chests enabled; now use a smarter static-lid hook.
- Improved Benchmarking: Fixed the telemetry system to accurately record optimization metrics across all modules.
- Particle Culling: Implemented distance-based and view-frustum culling for particles.
- Fast Leaves: Optimized leaf rendering for significant FPS gains in dense forests.
- AI Throttling: Efficiently reduces CPU load from distant mobs without affecting close-range interactions.
- Allocation Reduction: Minimized object churn in rendering hot paths.
- Modrinth Compliance: Rewrote the README for clarity and removed hyperbolic claims.
- Technical Deep Dive: Added detailed explanations of how each optimization module works.
- Performance Evidence: Integrated benchmark methodology into the core project documentation.
Full Changelog: https://github.com/yigit-guven/Superionic/compare/1.0.0-alpha.1...1.0.0-alpha.2

