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Superflat Caves

Allows cave generation in superflat/"stoneblock" worlds.

File Details

superflatcaves-1.3.0.jar

  • R
  • Jun 25, 2019
  • 304.15 KB
  • 208
  • 1.12.2

File Name

superflatcaves-1.3.0.jar

Supported Versions

  • 1.12.2

1.3.0

  • Removed the option to spawn players in below the cave surface instead of on bedrock. There are a lot of issues with this code and it needs to be reimplemented in a different fashion.
  • Implemented "acceptableRemoteVersions = "*"" as requested in this issue.
  • More configurations. In addition to higher caves/maximum cave height (which only affects the vanilla map generator -- it will not be compatible with Worley's Caves or Cave Generator directly: you will need to work out how to implement that within the configuration of those mods), you can now specify:
    • The average ground level the world provider should return for the overworld (if the world provider is successfully replaced)
    • The sea level that should be specified for the overworld (as above, if successful)
    • Whether or not the celestial angle (regardless of time of day) should be manually set to a static value. (Default false)
    • If above, the celestial angle to override to. By default, 0.0f = midnight. (I'm uncertain on the other values as I write this, sorry!)
    • Whether or not the sky should be coloured (by accident set to false as default)
    • Whether or not the fog value at all x/z coordinates should use an override value or not (true or false), regardless of position. (Default is false)
    • If above, the boolean value to return by default.
  • Builds are now automatically signed because this was previously using coremod code but is no longer using coremod. Hooray!