File Details
superflatcaves-1.3.0.jar
- R
- Jun 25, 2019
- 304.15 KB
- 208
- 1.12.2
File Name
superflatcaves-1.3.0.jar
Supported Versions
- 1.12.2
1.3.0
- Removed the option to spawn players in below the cave surface instead of on bedrock. There are a lot of issues with this code and it needs to be reimplemented in a different fashion.
- Implemented "acceptableRemoteVersions = "*"" as requested in this issue.
- More configurations. In addition to higher caves/maximum cave height (which only affects the vanilla map generator -- it will not be compatible with Worley's Caves or Cave Generator directly: you will need to work out how to implement that within the configuration of those mods), you can now specify:
- The average ground level the world provider should return for the overworld (if the world provider is successfully replaced)
- The sea level that should be specified for the overworld (as above, if successful)
- Whether or not the celestial angle (regardless of time of day) should be manually set to a static value. (Default false)
- If above, the celestial angle to override to. By default, 0.0f = midnight. (I'm uncertain on the other values as I write this, sorry!)
- Whether or not the sky should be coloured (by accident set to false as default)
- Whether or not the fog value at all x/z coordinates should use an override value or not (true or false), regardless of position. (Default is false)
- If above, the boolean value to return by default.
- Builds are now automatically signed because this was previously using coremod code but is no longer using coremod. Hooray!

