superchunk-0.5.0.jar
Curse Maven Snippet
What's new
SuperChunk 0.5.0!
- CPU per chunk cut by about 13.6% (29.3 → 25.3 ms on my PC), and 14–24% more chunks per second with identical world output.
- Cells proven solid or air skip the per-block evaluations; about 88% of overworld cells are decided this way
- Neighbouring chunks share edge columns and surface levels plus smaller allocation cuts.
- Cold GPU boot on NVIDIA is faster (436 → 313 s on my pc) with the same output and speed.
- Biomes and geodes match vanilla again (geodes were mostly wrong in 0.4.1)
- GPU programs too large to compile safely now run on the CPU instead, so stuff like Tectonic can no longer OOM-kill the server
- Fixed /save-all flush hanging until the watchdog killed the server
- Fixed stopping the server during chunk generation skipping the world save
- A mod block entity that fails to save no longer breaks the chunk.
- Fixed smaller compatibility issues
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