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[SBW] Superb Warfare

A warfare mod centered around guns, cannons and vehicles.

File Details

superbwarfare-0.8.9-mc1.20.1-95d7cfe4e-all.jar

  • R
  • May 6, 2026
  • 29.84 MB
  • 38.4K
  • 1.20.1
  • Forge

File Name

superbwarfare-0.8.9-mc1.20.1-95d7cfe4e-all.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:superb-warfare-1218165:8046997")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!

New Content

Vehicles:

  • Sodayo Pickups
  • Mini Speedboats
  • LAV-25
  • LAV-AD
  • M2 Bradley
  • T-90A
  • M1A2
  • ZTZ-99A (Thanks to Limitless Vehicle)
  • Ju-87
  • KV-16

Weapons:

  • Super Star Shooter

Perks:

  • Cast No Shadows
  • Brain Storm
  • Phosphorus Bullet
  • Battle of Wits

Blocks:

  • Blueprint Research Block
  • Biogas Generator
  • Raw ores blocks

Tools:

  • Military Shovel

Accessories:

  • Thermal Imaging Goggles

Mobs:

  • Steel Coil

Other Items:

  • EDD
  • WP Heads
  • New material packs
  • Researching modules

Commands:

  • /sbw ride
  • /sbw dismount

Mechanics

  • Added vehicle wreckage; dismantling wreckage recovers crafting materials
  • Readjusted storage space for different vehicles (configurable)
  • Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
  • Added config option and command to enable/disable projectile chunk loading
  • Some vehicles have built‑in thermal imaging; press K to toggle
  • Added hover function for helicopters; press Space to toggle
  • Added accessories for M870
  • Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
  • Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
  • Blueprints can now be crafted using the Blueprint Research Table
  • Added game rule to disable natural generation of mod items
  • Added drifting function for ground vehicles
  • Added ability for vehicles to display dog tag icons
  • Allow players to target out‑of‑sight enemies when using lock‑on weapons
  • Added configurable values for all throwable explosives
  • Added chunk‑loading function for some vehicles

Optimizations

  • Refreshed the speeder boat model
  • Redrew most weapon and ammo textures
  • Changed ammo deposit/withdrawal logic for ammo box items
  • Reset the helicopter HUD in third‑person view
  • Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
  • Added dust effect when vehicles are moving
  • Improved vehicle handling
  • Helicopters are now more durable against crashes
  • Added new advancements
  • Container content names are now displayed on the item name
  • Improved rendering of some HUD elements

Fixes

  • Fixed helicopters flying erratically when the player is not in-game
  • Also fixed other bugs

Adjustments

  • Scaled down some aircraft models proportionally
  • All entities, projectiles, and armor no longer use Geckolib for rendering
  • Waveforce Tower now has splash damage
  • Adjusted rarity of some weapons
  • Removed Charge Rifle
  • Removed Aurelia Sceptre