File Details
superbwarfare-0.8.9-mc1.21.1-747e2b36.jar
- R
- May 6, 2026
- 29.87 MB
- 617
- 1.21.1
- NeoForge
File Name
superbwarfare-0.8.9-mc1.21.1-747e2b36.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!
New Content
Vehicles:
- Sodayo Pickups
- Mini Speedboats
- LAV-25
- LAV-AD
- M2 Bradley
- T-90A
- M1A2
- ZTZ-99A (Thanks to Limitless Vehicle)
- Ju-87
- KV-16
Weapons:
- Super Star Shooter
Perks:
- Cast No Shadows
- Brain Storm
- Phosphorus Bullet
- Battle of Wits
Blocks:
- Blueprint Research Block
- Biogas Generator
- Raw ores blocks
Tools:
- Military Shovel
Accessories:
- Thermal Imaging Goggles
Mobs:
- Steel Coil
Other Items:
- EDD
- WP Heads
- New material packs
- Researching modules
Commands:
- /sbw ride
- /sbw dismount
Mechanics
- Added vehicle wreckage; dismantling wreckage recovers crafting materials
- Readjusted storage space for different vehicles (configurable)
- Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
- Added config option and command to enable/disable projectile chunk loading
- Some vehicles have built‑in thermal imaging; press K to toggle
- Added hover function for helicopters; press Space to toggle
- Added accessories for M870
- Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
- Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
- Blueprints can now be crafted using the Blueprint Research Table
- Added game rule to disable natural generation of mod items
- Added drifting function for ground vehicles
- Added ability for vehicles to display dog tag icons
- Allow players to target out‑of‑sight enemies when using lock‑on weapons
- Added configurable values for all throwable explosives
- Added chunk‑loading function for some vehicles
Optimizations
- Refreshed the speeder boat model
- Redrew most weapon and ammo textures
- Changed ammo deposit/withdrawal logic for ammo box items
- Reset the helicopter HUD in third‑person view
- Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
- Added dust effect when vehicles are moving
- Improved vehicle handling
- Helicopters are now more durable against crashes
- Added new advancements
- Container content names are now displayed on the item name
- Improved rendering of some HUD elements
Fixes
- Fixed helicopters flying erratically when the player is not in-game
- Also fixed other bugs
Adjustments
- Scaled down some aircraft models proportionally
- All entities, projectiles, and armor no longer use Geckolib for rendering
- Waveforce Tower now has splash damage
- Adjusted rarity of some weapons
- Removed Charge Rifle
- Removed Aurelia Sceptre

