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Super-Tier-Magic

A simple, lightweight, balanced minecraft mod for survival, powerful magic and legendary weapons
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Description

Super-Tier Magic

Minecraft Java 1.20.1 · Forge 47.x · Version 2.3.1

A magic combat mod featuring seven artifacts, spectacular sky sigils, and powerful forbidden spells.

Artifacts

  • Flame Talisman & Flame Blade: burning waves, fiery dashes, and golden meteor rain.
  • Lightning Shard, Lightning Talisman & Thunderclap Blade: explosive bolts, lightning storms, and terrain-splitting strikes.
  • Sword Intent: piercing sword waves, homing sword domains, and a colossal celestial sword.
  • Air Talisman: wind blasts, tornadoes, knockback, and R-key cloud flight.

Find all artifacts in the Combat tab.

Highlights

  • Carry a Flame Talisman or Flame Blade to become immune to fire and lava damage.
  • Carry an Air Talisman to gain fall-damage immunity and toggle flight.
  • Experience levels reduce casting costs; level 100 removes ultimate health and durability costs by default.
  • Enchantments strengthen spells and expand their coverage.
  • Artifact kills award XP remotely, preserving Mending. Recipe-based achievements track your progress.

Setup

Place super-tier-magic-2.3.1.jar in your mods folder. Keep one version; multiplayer clients and the server must match. No extra mod dependency is required.

Settings are in config/super-tier-magic-common.toml. Set flightCheat = true under [air] to allow R-key flight without an Air Talisman.

Source code is included in super-tier-magic-source.zip.

since v3.3.3: Newly added NPC Lord of Swords.

Name and Appearance

English Name: Lord of Swords.

Divided into male and female, each using an independent name.

There are five color schemes of varying shades for each gender;

Darker colors have higher attack damages, while lighter colors are more defense.

Their weapons manifests only when attacking.

Natural Spawning

For a newly generated hostile mob, if its max health is over 100, there is a 0.2% chance to trigger the Lord of Swords' descent.

Personality and Behavior

Neutral NPC. Will only attack hostile mobs with health above 40 point; will counterattack if attacked.

The only difference between male and female Lords of Swords is that females wander less when idle.

Individual Differences

Health ranges from 200 to 400 points.

Low-health individuals lean towards offense: faster movement, more frequent attacks, and larger skill ranges.

High-health individuals lean towards defense: faster regeneration, stronger armor, damage caps, and dynamic damage reduction, but weaker attacks and smaller ranges for some ultimate skills.

Defensive Capabilities

Immune to fire and wither effects.

Possesses ranged protection; Features single-hit damage limits; damage reduction that increases with missing health; dynamic damage reduction calculated based on injury frequency in a single second; Can block melee attacks; Attacks have a lifesteal effect.

Phases and Flight

If below half of the max health, will enter Phase 2. The base attack multiplier and armor increase by about 15%, movement speed increases by half, and evasion, blocking, and offense become more frequent. Will continuously fly with flying swords circling its body.

Attack Skills

All attacks include direct damage, continuous sword qi damage, and percentage-based damage.

Actual power varies with the individual, phase, and current health.

Basic Attack: Releases sword qi (effectively a ranged attack).

Sword Domain: Expands a domain, tracking and piercing enemies with flying swords; used only in Phase 2.

Sky Giant Sword: Summons a magic array and a giant sword to continuously attack targets within range; used only in Phase 2.

Sword Petal Encirclement: Forms an encirclement of flying swords near the target, then converges towards the center.

Starfall Sword Rain: Summons flying swords above the target area to fall in batches for attack.

Rotating Sword Wheel: Flying swords rotate around the caster and expand outward, attacking enemies along the path.

Sword Curtain Protection: Forms a guard with multiple groups of circling flying swords, temporarily enhancing damage reduction while attacking nearby enemies.

Flying Sword Barrage: Summons silver-blue flying swords in batches out of thin air to fly forward; 96 swords in Phase 1, 144 swords in Phase 2.

Death and Rewards

Default drop is 5 experience points and 0–3 Sword Hearts; Sword Hearts are used for synthesizing and repairing Sword Intent.

Related Achievements

"Divine Encounter": A sacred encounter, meeting the Lord of Swords within 64 blocks for the first time.

"A Saint Falls": The fall of a saint, killing a Lord of Swords for the first time.

Super-Tier-Magic Team

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