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Super Factory Manager ( SFM )

A supercharged logistic mod for high precision, high throughput resource movement

File Details

Super Factory Manager (SFM)-MC1.21.1-4.22.0.jar

  • R
  • Jun 22, 2025
  • 1.19 MB
  • 1.0M
  • 1.21.1
  • NeoForge

File Name

Super Factory Manager (SFM)-MC1.21.1-4.22.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:super-factory-manager-306935:6681034"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NAME "Changelog"
-- Official SFM Discord:
-- https://discord.gg/5mbUY3mu6m
-- Official SFM Donation Page:
-- https://ko-fi.com/teamdman

---- 4.22.0 ----
-- Thank you SpruceMist for the GitHub sponsorship <3
---- Check out the "Thank you!" example for more names <3
-- Clear network managers when level unloads, fixes #287
-- Fix typo in localization key "gui.sfm.comfirm", fixes #274
-- Fix water tank block entities not being cleaned up, fixes #290
---- Thanks @Linguardium for the bug report!
-- Fix `SECOND` keyword (singular) not multiplying by 20, fixes #244
-- Split game tests to multiple files
-- Implement custom game test registration logic with dynamic structure generator
-- Fix peekExtractPotential to return stackInSlot instead of extract(MAX) for more accurate count of oversized inventories
-- Add facades inheriting light level of the block they are appearing as, closes #309
---- Thanks @TheVoos for the suggestion!
-- Fix RETAIN behaving incorrectly, fixes #306, #200, #297, #199, #181
EVERY 20 TICKS DO
    INPUT RETAIN 300 FROM dank BOTTOM SIDE -- would refuse to pull, now fixed
    OUTPUT TO chest
END
-- Fix label gun GUI text edit box limiting labels to 32 characters
-- Increased max label length from 80 to 256
-- VSCode extension improvements, thanks @Titop54 for the help <3
-- Fix "/ by zero exception" in program edit screen