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Super Factory Manager Retro

Build Super Factory Manager programs on a visual node canvas instead of writing SFML by hand. Drag nodes, wire them together, search items and fluids by name, and import/export programs you have already written.
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Retro Factory Manager 1.0.3 for MC 1.21.1

File nameretrofactorymanager-1.21.1-1.0.3.jar
Uploader
SaerethSaereth
Uploaded
Aug 25, 2026
Downloads
159.1K
Size
322.4 KB
Mod Loaders
NeoForge
File ID
8734621
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:super-factory-manager-retro-1632863:8734621"

Learn more about Curse Maven

What's new

Changelog

1.0.3

Fixed

  • Timer nodes with global align turned on and an offset set now generate valid SFML. The alignment keyword was written after the offset (EVERY 20 + 11 GLOBAL TICKS), which SFM rejects; it now comes first (EVERY 20 GLOBAL + 11 TICKS)
  • The side panel now scrolls far enough to read the whole SFML preview while a node is selected. The scroll range ignored the preview section, so it stopped at the end of the node settings
  • The item suggestion dropdown and the add-node menu now draw above everything else. Text from the panel underneath was showing through them even though the panel behind the list is opaque

Changed

  • Timer node labels list the alignment before the offset, matching the generated program
  • The timer offset hint reads "Offset (+ seconds)" when the interval is set to seconds, since SFM scales the offset by 20 in that mode
  • The timer inspector warns when the offset is at or above the interval, a combination that stops the timer from ever running

1.0.2

Fixed

  • The item suggestion dropdown, the add-node menu and the inspector panel no longer let the text behind them show through
  • Placeholder hints in text fields now disappear as soon as you start typing, instead of overlapping what you type, and come back when you clear the field

1.0.1

Changed

  • The editor switcher in the blueprint editor is now provided by RetroFactoryManager itself, so you can swap between Blueprint, V1, V2, and Draw editors on current SFM releases
  • Added English display names for SFM's built-in editors in the switcher

1.21.1

  • Backported to Minecraft 1.21.1 / NeoForge (requires SFM 4.34.0+)
  • SFM's Program Editor Config screen now lists every registered editor, including Blueprint, instead of only V1 and V2

1.0.0

Initial release.

RetroFactoryManager adds a visual node editor to Super Factory Manager. Build your factory logic on a canvas and the mod writes the SFML program for you.

Other

  • Fully translatable, with English included

This mod has no additional files