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Super Cool Logistics

Logistic mod like pipeZ
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Super Cool Logistics 0.3.0

File namesupercoollogistics-0.3.0.jar
Uploader
AtanHeroAtanHero
Uploaded
Sep 29, 2026
Downloads
14
Size
907.2 KB
Mod Loaders
NeoForge
File ID
9013337
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:super-cool-logistics-1717434:9013337"

Learn more about Curse Maven

What's new

## 0.3.0


## New
- **Network Tool:** open and edit any pad from afar. Pads in unloaded chunks say so and take the changes when they load.
- **Summary tab:** see what each pad sends and receives, how much per second, and how it is doing. Click a pad to see all its settings and what goes through it. Search by id, name or machine.
 **Network usage:**- see how much server time a network uses and what it moves each second.
- **Pad screen:** Back button when opened from the Network Tool, resource headers open their tab, and clicking a pad in the list shows where it is in the world.
- Screens reopen where you left them. The Network Tool screen is wider.

## Changed
- **Energy:** every machine gets the pad's Per tick every tick, up to 150,000 FE/t. Items, fluids and gases move at Ultimate upgrade limits, shared evenly.
- Pads stay on machines that are upgraded in place, such as Mekanism tiers.

## Fixed
- Energy lost to rounding in Mekanism machines.
- Pads feeding their own machine.
- Cables loading chunks, and missing targets whose chunk loaded later.

## Servers
- Limits on request and edit floods.
- From afar, only the player who placed a pad can change what it does.
- Public networks hide other players' pad locations.

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