sunny-op-panel-1.1.3.jar
Curse Maven Snippet
What's new
Sunny’s OP Panel — 1.1.3
New Features
- Added Attack Range: INF for bodyguards, including Defensive mode. Guards retain valid chase targets beyond the normal range without force-loading chunks.
- Added a patrol editor with waypoint reordering, removal, adjustable waiting time, and numbered in-world markers.
- Added a timeline editor with pause/resume, event reordering, removal, delay editing, and named saved sequences.
- Added cinematic zone triggers with selectable scenes, cooldowns, once/repeat settings, and arm/disarm controls.
- Added up to eight named companion profiles with save, load, rename, and delete options.
- Added eight customizable quick-wheel slots with separate normal and morphed layouts. The original face wheel remains available.
Fixes and Improvements
- Fixed AI mixin compatibility issues that could cause MixinTransformerError with Verity JE beta 6, 7, and 8.
- Fixed dedicated-server AI class loading involving the client-only Narrator.
- Fixed No Limits handling of explicit item requests, including diamonds.
- Requested items and quantities now take priority over AI substitutions, up to 64 items per AI request.
- Improved delivery reporting and refunded XP for failed or partially completed item deliveries.
- Bodyguards now prioritize combat over patrol navigation.
- Calling bodyguards preserves their protected-area assignment.
- Pending timeline events are retained while their owner is offline.
- Fixed inconsistent non-OP permission handling and client permission updates.
- Fixed deleted legacy profiles reappearing.
- Saved routes, profiles, and timeline settings now survive respawn. Patrols pause after respawning.
- Editor inputs now survive window resizing.
- Added safer handling of malformed quick-wheel settings.
Compatibility and Verification
- Built for Minecraft 1.20.1 Forge.
- Passed 51 automated server-side regression checks on each of Verity JE beta 6, 7, and 8.
- Use the same updated Sunny build on both client and server.
- Client visuals, audible TTS, and live multiplayer behavior still require in-game verification.
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