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Sundry - Builder's Toolkit

Precision-building tools: ghost-block planning, auto-scaffolding, mirrored construction, terrain blending, and more.
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Sundry - Builder's Toolkit 1.0.0

File namesundry-1.0.0.jar
Uploader
Lander_AloLander_Alo
Uploaded
Aug 30, 2026
Downloads
6
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8773607
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sundry-builders-toolkit-1675610:8773607"

Learn more about Curse Maven

What's new

v1.0.0 — Initial Release

The first public release of Sundry! Eight building/utility tools, fully craftable, configurable, and translated.

Added

  • Level Square — Colored 3-axis guide lines with optional 45° diagonal, tick marks, distance labels, and scroll-adjustable length.
  • Sketch Wand — Ghost-block previews sourced from a searchable list of every block in your game (vanilla + modded), with per-ghost material check and one-hit materialization.
  • Auto Scaffold Charm — Automatic scaffolding while walking over gaps, using a dedicated non-falling, non-droppable Sundry Scaffold block. Fully refunds all placed blocks when unequipped.
  • Nature Palette — Weighted terrain blending from your hotbar's block mix, sketched as a batch of ghosts and materialized all at once.
  • Rain Cloud — Portable (held) or fixed (placed) localized rain effect: splash particles, fire extinguishing, and farmland hydration.
  • Symmetry Brush — Offhand-based mirrored building across X, Z, or both axes, with a configurable working range.
  • Water Level — Fixed-position translucent reference plane with grid lines, anchored to a clicked point regardless of player movement.
  • In-game configuration screen for Symmetry Brush settings (mirror breaking, material consumption, max range).
  • Full crafting recipes for all 8 items.
  • English and Spanish translations.

Known limitations

  • Symmetry Brush copies block state directly when mirroring; a small number of directional/multi-part blocks (e.g. doors, beds) may mirror with the wrong orientation.
  • Rain Cloud's rain effect is a localized particle/functional simulation, not a full recreation of vanilla's sky-level rain rendering.

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