Summoning of the Conjurists

A mod that adds summon based items to Minecraft 1.15.2
Priest Church structure.

Priest Church structure.

Hellspawner Hideout structure interior. 
(One of the rooms, anyway)

Hellspawner Hideout structure interior. (One of the rooms, anyway)

Entrance to the Hellspawner Hideout.

Entrance to the Hellspawner Hideout.

Weaponsmage Castle structure. (1.1.0)

Weaponsmage Castle structure. (1.1.0)

All summoning items sorted by tier and class. As of 1.1.0

All summoning items sorted by tier and class. As of 1.1.0

Sorted by tier and class. Higher/further back is higher tier. And from left to right the classes go Priest, Hellspawner, and Weaponsmage.

Sorted by tier and class. Higher/further back is higher tier. And from left to right the classes go Priest, Hellspawner, and Weaponsmage.

Description

Summoning of the Conjurists (SotC) is a mod that adds 2 sets of summoning type gear. Fit with its own mana system.
While more sets, or "classes" are planned for the future, as of now there is:

 

  • Priest
    Uses the Cross weapon type to summon light-based summons.
    Representing structure is the Priest Church.
    Summons include: Holy Light, Blessedove, and Miracle Knight.
  • Hellspawner
    Uses tomes to summon creatures from the darkest pits of the world.
    Representing structure is the Hellspawner Hideout.
    Summons include: Hellspawned Slug, Darkrawler, and Darachreed.
  • Weaponsmage
    Uses hammers to summon beings forged in magma and born from steel.
    Representing structure is the Weaponsmage Castle.
    Summons include: Forge Dagger, Whirlblade, and Sawstorm.

Mana

The mana system is pretty simple. Using summoning items uses up mana, which slowly regenerates up to a max of 20.
Mana regeneration can be increased by wearing Necklaces, or by making and drinking a Mana Regen Potion.
Max mana can be increased by wearing Scarves, or by making and drinking a Max Mana Potion
Mana can also be restored with Mana Potions, crafted with one water bottle and 3 of any potion.

 


Equipment

SotC adds two new types of equipment, Scarves and Necklaces.

Scarves go in the head slot. They only grant 1 armor, but give a buff to spawns of it's class.
Necklaces go in the armor slot. Same deal with the scarves, but they give a separate buff.

Summoning items have less durability the higher tier it is. They cannot be repaired without Mending.
Summons will follow the nearest player holding a summoning item of their class. Holding that summons summoning item makes them follow you faster.

All recipes are given in game.

 


Enchantments

SotC adds 4 enchantments for the summoning items.

  • Duality
    Super rare enchantment, makes summoning items spawn two of it's summon.
  • Level Up
    Only for use on bottom tier summons, gives a strength boost upon summoning. Power is determined by level, caps at III.
  • Withering
    Only for use with the Hellspawner class. Gives summons Wither Touch. Which gives wither to enemies they attack. Caps at II.
  • Blessing
    Only for use with the Priest class. Gives summons Resistance. Caps at II.
  • Enchanting
    Only for use with the Weaponsmage class. Gives summons Speed. Caps at II.

Unbreaking and Mending are also compatible with summoning items.

 


Taming Summons

Using an expensive item called Rods of Commandment, you can tame summons. This makes them follow you and teleport to you if too far, attack anything you attack, and attack any attackers.
Taming a summon more or less makes them act like tamed wolves, on top of their original behavior.



Credit:

This mod was made with MCreator.


 

The Summoning of the Conjurists Team

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