Description
Summoners
Turn regular hostile mobs into mini-bosses that can call for reinforcements.
Some hostile mobs have a chance to spawn as Summoners. Zombies, skeletons, spiders, pillagers, and other mobs can become Summoners and bring in nearby mobs of the same type when attacked.
The default Summoner chance is 5%.
Features
- Summoner Mobs — Hostile mobs can spawn as Summoners based on a configurable chance.
- Reinforcements — Summoners can call in additional mobs of the same type during combat.
- Configurable — Adjust spawn chances, cooldowns, minion limits, stats, gear, potion effects, and more.
- Per-Mob Chances — Set different Summoner chances for individual mob types.
- Gear & Effects — Give Summoners and their minions custom equipment and potion effects.
- Dimension Restrictions — Choose which dimensions can spawn Summoners.
- Night & Weather Conditions — Limit Summoners or their abilities based on time and weather.
- Exempt Mobs — Exclude specific mobs from becoming Summoners.
Configuration
The mod can be configured through:
config/SummonersMod.yaml
The following settings can be changed:
- Summoner spawn chance and cooldown
- Maximum number of minions
- Summon and spawn range
- Health, damage, speed, and armor multipliers
- Summoner and minion equipment
- Potion effects
- Per-mob spawn chances
- Exempt mobs
- Dimension restrictions
- Night and weather requirements
The default settings are aimed at vanilla survival, but you can change them to make Summoners rarer, more common, stronger, or weaker.
Modpack Permission:
Feel free to use it in any modpacks.


