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Suitcase Dimension

Craft a suitcase that leads to your own pocket dimension... and steal other players’ suitcases !
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suitcase-dimension-1.3.jar

File namesuitcase-dimension-1.3.jar
Uploader
PtirikouPtirikou
Uploaded
Nov 3, 2026
Downloads
22
Size
338.0 KB
Mod Loaders
NeoForge
File ID
9413251
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:suitcase-dimension-1760486:9413251"

Learn more about Curse Maven

What's new

Suitcase Dimension 1.3

New

  • Reset your pocket: run /suitcaseDimension reset, then click [Confirm reset] within 30 seconds. Everything in your pocket is deleted, and players inside are sent out through their suitcase. The next time someone enters, the pocket starts fresh, like a brand-new pocket, with the starting island chosen in the config.
  • Choose the starting island of new pockets:
    • the classic island;
    • a small 3×3 grass island;
    • your own build: a .nbt (structure block, Create), .schem (WorldEdit / FAWE) or .litematic (Litematica) file, placed in config/suitcase_dimension/.
  • Per-world settings:
    • the settings in the main menu are the defaults for new worlds;
    • each world has its own settings, in <world>/serverconfig/;
    • a “Suitcase Dimension...” button in the “More” tab of the world creation screen lets you pick them for the world you’re creating;
    • settings can be changed without restarting, or with /suitcaseDimension config ....
  • suitcasesInPockets option: prevents opening suitcases and secret blocks inside a pocket.
  • pauseEmptyPockets option: an empty pocket pauses. Everything resumes where it left off when someone comes back.
  • Opening and closing animation for suitcase lids, like a chest.
  • Broken Key: a stolen key whose time has run out becomes a Broken Key. When crafted, it becomes the key of whoever crafts it.
  • Pocket access from other mods (Waystones, /home, scrolls...):
    • to teleport into another player’s pocket, you need to carry their Suitcase Key;
    • the owner and admins can always get in;
    • with Waystones, a waystone in someone else’s pocket is greyed out if you don’t have their key, and a key icon shows whether you can go there.

Changes

  • Leaving a pocket:
    • you always come out through the suitcase you entered by, wherever it is: placed, on the ground, in a player’s inventory, with a player who logged out, in a chest, or on a Create Aeronautics / Sable ship;
    • if it was destroyed, you come out at its last known location;
    • arrival is always safe (no lava, walls or void), with 5 s of Slow Falling and Fire Resistance.
  • Expulsions:
    • suitcase locked by its owner → everyone who entered through it is sent out;
    • suitcase broken → nobody is sent out;
    • theft timer runs out → everyone is sent out except the owner;
    • secret block broken or locked → everyone is sent out except the player who placed it;
    • this also works for pockets inside pockets, and for players who are offline: they’re sent out when they log back in.
  • Locking: a suitcase or secret block can only be locked when it is closed.
  • Theft:
    • the timer starts as soon as another player has the suitcase or key in their inventory, or breaks the placed suitcase;
    • it keeps running everywhere: chests, the ground, Shulker boxes;
    • once it runs out, the suitcase becomes a Broken Suitcase, to be crafted again.
  • Master Key: it can now only unlock. It only uses up one of its 4 uses when it actually unlocks something.
  • Pocket Grimoire: it is now the only way to set the player and animal spawn points. The bone, the lead and the setPlayerEntry / setMobEntry commands have been removed.
  • Secret Barrel: vanilla texture, and you enter it by sneaking on top of it, like the other secret blocks.
  • Hostile mob capture: enabled by default.
  • Creative tab: now uses a brown suitcase as its icon.
  • Removed commands: spawnIsland and allowRecursion, replaced by the options above. They were never saved.

Fixes

  • The “experimental settings” warning no longer shows up when opening worlds.
  • Leaving another player’s suitcase sometimes put you on that player instead of the suitcase (suitcase placed in creative or picked with middle-click).
  • Holding a stolen item made your hand bob every second.
  • Suitcase lids turned black next to a block, and the bottom of a closed suitcase had an extra shadow.
  • Breaking the Master Key showed purple and black particles.

Performance

  • Pockets are only loaded when needed. Before, every pocket ever created was loaded when the server started.
  • No block from the mod runs constantly on the server anymore. Suitcases are only tracked when something happens.
  • The mod file is much smaller.

Updating from 1.2

  • Your old settings are kept automatically.
  • Existing worlds get the default settings the first time they’re opened in 1.3.

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