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Subtly Dungeons

The unofficial sequel to Minecraft. Brings "canon" features from Minecraft Dungeons, Minecraft Legends, and lost updates into the base game, focusing on features and tweaks that feel like real updates.

File Details

2.0 Update

  • R
  • Dec 29, 2025
  • 318.73 MB
  • 10
  • 26.1-snapshot
  • Fabric

File Name

subtlyd-2.0.jar

Supported Versions

  • 26.1-snapshot

Curse Maven Snippet

Fabric

modImplementation "curse.maven:subtly-dungeons-1363308:7391742"
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[2.0] - 12/29/2025

Developer Notes:

Oh boy. Mojang changed the Minecraft version system... which made me reconsider our current versioning system (SemVar). Semantic Versioning is specifically for APIs (A.K.A. not a mod), so I think it would make sense to change up the versioning system for the mod as well. MAJOR.MINOR.PATCH isn't bad, though part of what this mod aims to do, is to re-capture the spirit of old Mojang (which includes having more "random" updates, that don't necessarily add groundbreaking changes (i.e. I would never want to bump the MAJOR number).

Because of this, I think it's most fitting that going forward we will adopt a UPDATE.HOTFIX-BUILD system. The Minecraft version suffix will also be dropped, for a few reasons:

  1. Fabric will warn you if you install on the wrong version
  2. The websites that this mod is currently available on (Modrinth and Curseforge) have filtering systems for the correct Minecraft version
  3. The mod intends to have a "forward-looking" development cycle, so you can expect updates to focus on whatever the newest update is.

An example using this current update is: 2.0. If a snapshot or beta is openly released, you can expect a suffix (e.g. 2.0-snapshot or 2.0-beta)

New Features

UI

  • Added a render of the player on the Title Screen

Visuals

  • Added a breaking animation for tents

Changes

Visuals

  • The method for rendering zombie leaders has changed to increase vanilla and mod compatibility
  • Changed the camera angle for sleeping in a tent to look straight up

Mechanics

  • The custom zombie leader health boost mechanics have been removed in favor of the vanilla implementation
  • Changed the hitbox of tent entities to be more precise

Data

  • Changed Screen Shake translation keys
    • options.screen_shake is now options.accessibility.screen_shake
    • options.screen_shake.tooltip is now options.accessibility.screen_shake.tooltip
  • Added tent entity translations

[2.0] - 12/29/2025

Developer Notes:

Oh boy. Mojang changed the Minecraft version system... which made me reconsider our current versioning system (SemVar). Semantic Versioning is specifically for APIs (A.K.A. not a mod), so I think it would make sense to change up the versioning system for the mod as well. MAJOR.MINOR.PATCH isn't bad, though part of what this mod aims to do, is to re-capture the spirit of old Mojang (which includes having more "random" updates, that don't necessarily add groundbreaking changes (i.e. I would never want to bump the MAJOR number).

Because of this, I think it's most fitting that going forward we will adopt a UPDATE.HOTFIX-BUILD system. The Minecraft version suffix will also be dropped, for a few reasons:

  1. Fabric will warn you if you install on the wrong version
  2. The websites that this mod is currently available on (Modrinth and Curseforge) have filtering systems for the correct Minecraft version
  3. The mod intends to have a "forward-looking" development cycle, so you can expect updates to focus on whatever the newest update is.

An example using this current update is: 2.0. If a snapshot or beta is openly released, you can expect a suffix (e.g. 2.0-snapshot or 2.0-beta)

New Features

UI

  • Added a render of the player on the Title Screen

Visuals

  • Added a breaking animation for tents

Changes

Visuals

  • The method for rendering zombie leaders has changed to increase vanilla and mod compatibility
  • Changed the camera angle for sleeping in a tent to look straight up

Mechanics

  • The custom zombie leader health boost mechanics have been removed in favor of the vanilla implementation
  • Changed the hitbox of tent entities to be more precise

Data

  • Changed Screen Shake translation keys
    • options.screen_shake is now options.accessibility.screen_shake
    • options.screen_shake.tooltip is now options.accessibility.screen_shake.tooltip
  • Added tent entity translations

Bug Fixes

  • Fixed a bug where Stone Pillar blocks could not be broken by a pickaxe
  • Fixed a bug where tent entities lacked display names