subwild-1.0.5-1.20.1.jar
Curse Maven Snippet
What's new
subwild-1.0.5
- added cave roots and farmland in-game config
- added deepslate stairs and slabs to the stonecutter
- hanging roots are now renamed and require shears
- patches now require a shovel to drop and no longer drop piles if their supporting block is broken.
- icy caves now generate stone instead of ice
- updated ore textures (thanks to deftesthawk)
- fixed frozen speleothems vanishing next to light and facing the wrong way
- fixed patch textures with resource packs that override snow models
- made long foxfire glowing textures emissive
- removed pebble throwing cooldown
subwild-1.0.4
- added underwater generation for SubWild cave features
- improved compatibility with modded biomes
- added a global toggle for SubWild ores and generation settings for cave features (leaves, speleothems, foxfire mushrooms, puddles)
- fixed ore tags (dirt/tuff) and foxfire naming
- renamed Lush Cave to Jungle Cave
- foxfire mushrooms are now compostable
subwild-1.0.3
- added in-game config settings
- mossy blocks can now be sheared to remove moss and drop vines
- added pickup sound for pebbles
- pebbles are now throwable
subwild-1.0.2
- subwild features no longer generate inside structures
- added coal shard pebble for deeper caves
- added crafting recipes for patches
- gravel patch can now drop flint
subwild-1.0.1
- added deepslate compability
- added pebble, sandstone and red sandtstone pebbles
- added new dirt and snow ores variants
- new foxfire texture
- fixed patches generating on surface and other bugs
subwild-1.0.0
- Port to 1.20.1 forge
- The 3D root models were changed to 2D models and textures.
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