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STYGION Optimize

Performance fixes for big modpacks: autosave off the main thread, cheaper spawning and pathfinding, fixes for Carry On and Sable. Every part has a switch.
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STYGION Optimize 0.2.2 (NeoForge 1.21.1)

File namestygion-optimize-neoforge-1.21.1-0.2.2-1.21.1-neoforge.jar
Uploader
VOIDVIDEVOIDVIDE
Uploaded
Oct 30, 2026
Downloads
14
Size
84.1 KB
Mod Loaders
NeoForge
File ID
9377977
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stygion-optimize-1775112:9377977"

Learn more about Curse Maven

What's new

0.2.2: Sable (server): a block that changes at the edge of the loaded world no longer makes Sable load or generate the neighbouring chunk on the main thread for its physics (stalls of 0.5 to 2.5 s). Sable (client): when a ship grows, only the sections you changed yourself are rebuilt at once; the rest in the background.

Since 0.2.1: Carry On sync packets no longer disconnect players. Since 0.2.0: cheaper natural spawning, pathfinding and NTGL ticks; blocks of removed mods load as vanilla blocks. Since 0.1.0: autosave of player data, statistics and advancements off the main thread.

Every part has a switch in config/stygion_optimize-common.toml. The mod sends nothing anywhere.

This mod has no related projects