structure_grief_manager-0.3.jar
Curse Maven Snippet
What's new
Changelog (v0.3)
Improvements:
- Precise Detection: SGM now detects if you are physically inside a structure's pieces (rooms, corridors) rather than just being in the general area. This fixes the issue where players mining in caves below a village were prevented from breaking blocks.
- Smart Padding: Added a
paddingconfiguration option (default: 2 blocks). This creates a small buffer zone around buildings to protect walls and floors without claiming the entire chunk height. - Performance: Implemented a geometry cache using WeakReferences. Structure shapes are calculated once and stored efficiently, significantly reducing lag for large structures like Ancient Cities.
Commands:
/sgm infonow shows if precise detection is active for the current zone and its configured padding.
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