
Overlap prevention ensures that structures never generate on top of each other. When enabled, generation is skipped if a new structure would overlap with an existing one.

Enable/disable any structure

Flatness check ensures that structures only generate on terrain that is sufficiently flat. When enabled, generation is skipped if the terrain in the area where the structure would generate varies too much in height.

Biome check ensures that structures only generate in the correct biomes. When enabled, generation is skipped if the structure would generate in a biome that does not match its biome rules.

Structures are organized into categories based on the mods and datapacks in use, making them easier to manage.