promotional bannermobile promotional banner

Structure Eye

Turn any item into an Eye of Ender for any structure.

Structure Eyes

Turn any item into an Eye of Ender for any structure.

Structure Eyes lets you assign an item — vanilla or modded — to point toward a structure of your choice. Right-click the item and it launches like a vanilla Eye of Ender: it floats toward the nearest matching structure, hovers, and drops, giving players the general direction to travel.

It's built for modpack developers. There's no Java, no restart, and no complicated setup — you assign items to structures right from an in-game menu or a single config file.


Features

  • 🧭 Any item → any structure. Use minecraft:ender_eye, a modded trinket, or anything else to locate villages, fortresses, modded dungeons — whatever you want.
  • 🎯 Real Eye of Ender behavior. Reuses vanilla's Eye of Ender, so the flight, arc, and drop feel exactly like the real thing — and the flying eye even shows your item's texture.
  • ⚙️ Two ways to set it up: a beginner-friendly config menu, or datapack JSON for advanced control.
  • ♻️ Reusable or consumable. Choose whether an eye is used up on use, and set an optional cooldown.
  • 🌍 Cross-dimension aware. Point an item at a Nether, End, or modded-dimension structure. If a player uses it in the wrong dimension, they get a helpful message instead of nothing (toggleable).
  • 🏷️ Structure tags supported. Point at a single structure, a whole group via a #tag, or a list.
  • 🔁 Live reload. Changes apply with /reload — no need to restart the game.

How to use it (the easy way)

No files required. In-game:

  1. Press Esc → Mods → Structure Eyes → Config
  2. Open Item to Structure Mappings and click
  3. Type one line and click Done:
minecraft:ender_eye > #minecraft:village

Read it like a sentence: "ender_eye finds village."

To restrict it to one dimension, add @ <dimension> on the end:

minecraft:blaze_rod > minecraft:fortress @ minecraft:the_nether

Line format: <item> > <structure> (optionally @ <dimension>)

  • IDs look like modid:name (e.g. minecraft:ender_eye).
  • Put # before a structure to match a whole group, e.g. #minecraft:village.

You can also edit these lines directly in config/structureeyes-common.toml — this is the file modpacks ship. Consume / cooldown / search radius for all config lines come from the [defaults] section.


Advanced: datapack mappings

For per-item control (different consume/cooldown/message per item), add JSON files under:

data/<your_namespace>/structureeyes/structure_eyes/<name>.json
{
  "item": "minecraft:ender_eye",
  "target": "#minecraft:village",
  "search_radius": 100,
  "consume_on_use": true,
  "cooldown_ticks": 0,
  "dimension": "minecraft:overworld"
}

Config lines and datapack mappings work side by side — use whichever fits, or both.


Notes

  • Ships with no default mappings — it does nothing until you assign items, so it never interferes with vanilla items out of the box.
  • Locating happens server-side, so it works in singleplayer and on dedicated servers.
  • Structures can only be located in the dimension they generate in (that's what the cross-dimension message is for).

The Structure Eye Team

profile avatar
  • 5
    Followers
  • 9
    Projects
  • 35.5K
    Downloads

Beginner Mod developer

More from icywhenhotView all