promotional bannermobile promotional banner

Structural Safety

Seamlessly secure any structure with automatic Adventure Mode, interactive block-breaking rules, timed torches, and an interactive admin configuration.

File Details

structuralsafety-1.2.4-fabric-1.21.1.jar

  • R
  • Jun 17, 2026
  • 143.65 KB
  • 11
  • 1.21.1+1
  • Fabric

File Name

structuralsafety-1.2.4-fabric-1.21.1.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

Fabric

modImplementation "curse.maven:structural-safety-1484444:8267452"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🏜️ Structural Safety — Desert Temple & Trap Update

✨ New

  • The Desert Temple's hidden treasure pit is now protected. Until now, protection only covered the temple's main bounding box — the buried chamber with the TNT trap and 4 chests sits ~14 blocks below it and was left completely unprotected, so players could tunnel in and loot or grief it from underneath. Protection now reaches down to cover the secret chamber too.
  • Vanilla traps stay active — and still destroy. Protecting a structure must never defuse its traps. The Desert Temple's TNT trap now detonates and breaks blocks exactly like vanilla, even though the area is protected. This works for any protected structure that has a TNT trap, not just the desert temple. Trap damage to players was never affected.
  • Non-explosive traps keep working too. Jungle Temple arrow dispensers, tripwires and pressure plates were never blocked — they trigger through redstone/collision, which the mod doesn't touch.

⚙️ Config & Commands

  • New config: deep_structures — maps a structure to how many blocks its protection extends below its bounding box. Default: minecraft:desert_pyramid15. New admin commands:
  /structuralsafety admin structure deep list
  /structuralsafety admin structure deep add <id>
  /structuralsafety admin structure deep remove <id>
  • New toggle: traps_active (default ON) — controls whether vanilla TNT traps may detonate inside protected structures. Available as a clickable status in /structuralsafety admin protection, alongside explosion/fire/lava.
  • /structuralsafety info now also shows the number of deep structures and the traps-active status.

🔒 Anti-Grief

These changes don't open any new griefing vectors:

  • Players are held in Adventure mode inside protected structures, so they can't place their own TNT there — only the worldgen trap TNT exists inside.
  • TNT ignited outside a protected area (e.g. next to a structure) is still blocked from destroying protected blocks.

🔧 Notes

  • Existing configs migrate automatically on first launch — your current settings are left untouched.
  • Activation is still required. A structure must be enabled (/structuralsafety admin structure protect <id>) for any of this to apply.
  • The extended area is a column under the structure footprint, so caves directly beneath the temple are covered too — intended, to stop the trap being bypassed from below.