StrikeAfterSwing 1.0.2 - neoforge 1.21.1
Curse Maven Snippet
What's new
Behaviour changes
- A deferred hit now re-checks melee reach before it resolves. Stepping out of a mob's attack range while it swings makes that hit miss instead of landing from a distance; the delayed attack used to skip the range check the vanilla AI performs.
- The same fix applies to every supported loader and Minecraft version.
New
- Per-entity attack windup multipliers via config/strikeafterswing/windup.json, e.g. {"minecraft:husk": 20.0}. Values multiply the vanilla swing duration (default 1.0), and they scale the swing animation and the hit timing together, because vanilla drives both from the same swing duration.
- The file is re-read while the server runs, so edits apply within a couple of seconds without a restart. Deleting it falls back to vanilla timing; a file that cannot be parsed keeps the last good values.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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