strengthinnumbers-1.20.1-1.0.0.jar
Curse Maven Snippet
What's new
Strength In Numbers 1.0.0
First release, for Minecraft 1.20.1 on Fabric. Requires Stope 1.2.0 or later (which requires Fabric API).
- Mobs of a kind form herds. Each species reacts in its own way when a member is hurt:
- Cows and mooshrooms stampede together; horses, donkeys, and mules stampede, and freeze then bolt when they spot a wolf.
- Pigs, rabbits, foxes, turtles, striders, and camels flee; chickens scatter every which way and some flap into the air; sheep huddle, then flee.
- Llamas, goats, polar bears, and pandas defend the herd.
- Zombies, husks, zombie villagers, and wither skeletons in packs of three or more join one another's attacks and close in from several sides; skeletons and strays hold fire while a herd mate is in the way; spiders and cave spiders gang up; witches join one another's attacks. Zombie, skeleton, and wither skeleton packs that lose half their members fall back, then return.
- Animals that wander off drift back to their herd; horses, camels, and llamas follow a leader.
- Farm animals you keep are left alone: leashed, name-tagged, tamed, saddled, ridden, and player-bred animals never join a herd.
- On Peaceful, no herd reaction makes a mob target a player.
- Everything is data-driven: herd rules in data packs or
config/strengthinnumbers/rules/, with a player guide written toconfig/strengthinnumbers/RULES.md. - Settings in
config/strengthinnumbers/strengthinnumbers.json, or on a Mod Menu screen in single player that applies without a restart: herds on or off, how often mobs check their herd, debug logging, and a switch for every reaction. - Server-side: clients do not need the mod.
- Will not start alongside HerdsPanic, Herd Mentality, Herd Instinct, Herd Hysteria, or Animals herding, which change the same behavior.
This mod has no additional files

