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Strength In Numbers

Mobs stick with their own kind. Herds stampede when one is hurt, zombies swarm once you’re spotted, skeletons form firing lines.
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strengthinnumbers-1.20.1-1.0.0.jar

File namestrengthinnumbers-1.20.1-1.0.0.jar
Uploader
ScottKillenScottKillen
Uploaded
Nov 5, 2026
Downloads
22
Size
81.6 KB
Mod Loaders
ForgeFabric
File ID
9462382
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:strength-in-numbers-1785927:9462382")

Fabric

modImplementation "curse.maven:strength-in-numbers-1785927:9462382"

Learn more about Curse Maven

What's new

Strength In Numbers 1.0.0

First release, for Minecraft 1.20.1 on Fabric. Requires Stope 1.2.0 or later (which requires Fabric API).

  • Mobs of a kind form herds. Each species reacts in its own way when a member is hurt:
    • Cows and mooshrooms stampede together; horses, donkeys, and mules stampede, and freeze then bolt when they spot a wolf.
    • Pigs, rabbits, foxes, turtles, striders, and camels flee; chickens scatter every which way and some flap into the air; sheep huddle, then flee.
    • Llamas, goats, polar bears, and pandas defend the herd.
    • Zombies, husks, zombie villagers, and wither skeletons in packs of three or more join one another's attacks and close in from several sides; skeletons and strays hold fire while a herd mate is in the way; spiders and cave spiders gang up; witches join one another's attacks. Zombie, skeleton, and wither skeleton packs that lose half their members fall back, then return.
    • Animals that wander off drift back to their herd; horses, camels, and llamas follow a leader.
  • Farm animals you keep are left alone: leashed, name-tagged, tamed, saddled, ridden, and player-bred animals never join a herd.
  • On Peaceful, no herd reaction makes a mob target a player.
  • Everything is data-driven: herd rules in data packs or config/strengthinnumbers/rules/, with a player guide written to config/strengthinnumbers/RULES.md.
  • Settings in config/strengthinnumbers/strengthinnumbers.json, or on a Mod Menu screen in single player that applies without a restart: herds on or off, how often mobs check their herd, debug logging, and a switch for every reaction.
  • Server-side: clients do not need the mod.
  • Will not start alongside HerdsPanic, Herd Mentality, Herd Instinct, Herd Hysteria, or Animals herding, which change the same behavior.

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