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Stratos

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Client-sided cloud & atmospheric mod allowing for performant shader-like visuals.

Stratos

Clouds for the Atmosphera suite on Minecraft Forge 1.20.1: weather-driven, volumetric clouds that look like a shaderpack's, at about the cost of vanilla's, without a shaderpack. Later releases add the sky itself (see the roadmap).

Client-only. Never required on a server, never blocks joining one. Off while a shaderpack is active (packs draw their own clouds) and under Fabulous graphics.

What it does (0.1.0)

  • Three cloud decks. A volumetric low deck of fair-weather cumulus; thin altocumulus above it; high, wispy cirrus that the faster wind aloft drags sideways.
  • Weather. Rain turns the sky into a low grey sheet, thunder builds towering storm clouds, dry biomes have fewer clouds and cold ones flatter ones. Clouds drift with the shared wind (Gale's, when installed).
  • Light. A silver lining towards the sun, dark storm bases, clouds glowing after sunset, moonlight at night, haze with distance, and a curved layer that sinks to the horizon.
  • Distant terrain. NeoVoxy and Voxy LODs hide the clouds behind them; Distant Horizons too (not yet tested in game).
  • Works with Lumis. Lumis draws no clear-sky light rays or lens flare through Stratos's clouds.
  • Styles: STRATOS (realistic, default), SOFT, BLOCKY (vanilla-like cells). Resource packs can replace them (assets/stratos/styles/*.json).

Cost

One post pass at a fraction of the screen's resolution, smoothed over frames.

Quality Resolution Target GPU time (1440p)
LOW 1/4, no history ≤ 0.05 ms
MEDIUM (default) 1/4, temporal ≤ 0.15 ms
HIGH 1/2, temporal ≤ 0.25 ms

These are targets; they are not yet measured. Only AMD hardware has been tested.

Install

  1. Forge 1.20.1 (47.x) and AtmospheraLib 0.7.0 or newer.
  2. Put the Stratos jar in mods/.
  3. Options are on the "Stratos (clouds)" page in Video Settings (with Xenon or Embeddium), and in config/Atmosphera/stratos-client.toml.

Roadmap

Release Theme
0.1.0 "Deck" Clouds (this release)
0.2.0 "Shade" Cloud shadows on the ground and light beams through cloud breaks (with Lumis)
0.3.0 "Firmament" Stratos's own sky: scattering, sun and moon, stars, twilight
0.4.0 "Mirror" Clouds in Torrente's water reflections
0.5.0 "Storm" Anvils, rain shafts, lightning inside clouds, clouds on mountains
0.6.0 "Air" Biome fog and haze
0.7.0 "Optics" Halos, sun dogs, rainbows, the green flash
0.8.0 "Night" Aurora, noctilucent clouds, meteors

Details: docs/roadmap/STRATOS-ROADMAP.md and docs/STRATOS-DESIGN.md in the Atmosphera repository.

Licence

All Rights Reserved. Copyright (C) 2026 SolarBiscuit. The source is public so it can be read. Unmodified jars may be included in modpacks with credit; everything else needs permission. See LICENSE. Stratos needs AtmospheraLib, which is a separate GPL-3.0 work.

Stratos is an independent project, not affiliated with Mojang Studios, Microsoft, Minecraft Forge, or the authors of any mod, resource pack or shaderpack it works with.

Stratos Team

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