storyquest-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0 - Quest Waypoints Visit objectives can now guide players directly to their destination, both on the HUD and in the world.
Waypoints
- Added a waypoint compass at the top of the screen for the tracked quest.
- The compass shows a rotating arrow, the objective label and the distance to the nearest unfinished Visit objective.
- Added floating in-world markers above Visit objective locations.
- Markers are visible through terrain and fade out with distance.
- Each marker can show an optional vertical light beam.
- If the objective is in another dimension, the compass shows "another dimension".
- If the player is already inside the objective area, the compass shows "you are here".
- Only unfinished Visit objectives of the tracked quest are shown. Manual objectives are unchanged.
Per-objective marker settings
- Added a "Marker..." button to the Visit objective editor.
- Show or hide the marker.
- Toggle the light beam.
- Choose the marker icon: checkmark, pin or star.
- Pick a custom color with hex input and presets.
- Set a custom label; an empty label uses the objective text.
Configuration
- New client options: waypointsEnabled, waypointCompass, waypointCompassOffsetX, waypointCompassOffsetY, waypointBeams, waypointBeamHeight, waypointMaxDistance, waypointIconScale.
Compatibility
- Existing quests remain compatible. Their Visit objectives receive default marker settings when loaded (gold checkmark, beam enabled); markers can be hidden or adjusted per objective.
- Works on dedicated servers; waypoints are rendered on the client.
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