stormcaller-0.2.0.jar
Curse Maven Snippet
What's new
0.2.0
- Stormbringer Staff: Ball Lightning. The staff gets Ball Lightning as a second active spell (in the spell hotbar,
tier 3, instant, 30 s cooldown that Spell Haste shortens). The ball drifts where you look, and its hits count as your
lightning spell hits, so they can trigger Skyfall, the Static Lodestone and the Caged Ball Lightning. Up to 3 staff
balls at once (
[ball_lightning] max_staff_ballsinstormcaller-server.toml); the relic still makes one at most. - Stormbringer Staff: +10 Lightning Spell Power instead of +8. This is the default of
config/stormcaller/equipment.json, so an existing file keeps +8. To get +10, set the value ofstaff_stormbringerto 10, or delete its entry and it is written again with 10 on the next start. - Amber Lightning Staff: Stored Charge. Lightning spell hits charge the staff, up to 5 charges (new effect with its own
icon). At full charge your next Lightning Bolt jumps to 2 more targets and shocks every target it hits. The hits of that
bolt do not charge the staff again. The charge fades 15 s after the last hit. Values in
[stored_charge]ofstormcaller-server.toml. - Wizard Robe and Wizard Staff: the lightning line now always sits right under Frost Spell Power, also when a pack
adds more lines (for example mana) in the Wizards config. An entry for
spell_power:lightninginconfig/wizards/equipment_v2.jsonis no longer needed for that. An existing one still wins and does no harm.
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