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Stockyard

Separate baby animals, build matching iron pens, and automate feeding with a timed breeding trough.
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stockyard-1.21.1-0.12.0.jar

File namestockyard-1.21.1-0.12.0.jar
Uploader
NishtownNishtown
Uploaded
Oct 5, 2026
Downloads
7
Size
398.1 KB
Mod Loaders
NeoForge
File ID
9064982
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:stockyard-1726554:9064982"

Learn more about Curse Maven

What's new

# Stockyard — Changes from v2 to v12

Cumulative changelog for **0.2.0 → 0.12.0**.

## Added

- **36 additional fence and wall styles**, bringing the total to 37 of each. Includes wood, copper, gold, masonry, and all 16 painted iron colours, with painting and repainting recipes.
- **Animal-type filtering** for sorting gates and funnels, allowing separate pens for cows, chickens, sheep, and other compatible animals.
- **Gate settings GUI** with babies/adults/both modes, animal selection, enable/disable, attraction controls, configurable range, redstone settings, and a passage counter. Connected Stockyard fences and walls can open a nearby gate's settings.
- **Passage redstone pulses** at strength 15, with adjustable duration. Closely spaced passages queue separate pulses for counting circuits.
- **Standalone Conveyor and Fenced Conveyor** blocks for moving mobs without attraction or age filtering.
- **Sorting Gate**, a single-block gate without a conveyor, and **Livestock Funnel**, a three-block sorting lane without a conveyor floor.
- **Cattle Grid**, a thin, fixed, waterloggable ground grate that blocks animals while allowing players to cross.
- **Shearer, Milker, and Slaughterer** machines, with automatic adult-animal processing, automation access, saved contents, comparator outputs, and redstone pause controls.
- **Wrench rotation support** for Create and other compatible tagged wrenches. Right-click rotates clockwise; sneak-right-click reverses rotation. Three-block lanes rotate together around the clicked section.
- A dedicated **Stockyard creative tab**.

## Changed

- Renamed the original Cattle Funnel to **Livestock Sorter** and expanded it from baby-only sorting to configurable age and animal-type selection.
- Added automatic attraction from the input side, with a configurable range of **2–16 blocks**. Animals resume normal roaming after clearing the exit.
- Slimmed all station fence styles to match the conveyor's thin rails while retaining their fence-height animal barrier.
- Added dedicated tool/bucket slots and machine screens. The Milker now stores milk in a **16,000 mB tank**, supports fluid-pipe extraction and bucket filling, and produces milk without requiring buckets.
- Sorting recipes now accept **any vanilla fence gate**, plus compatible tagged modded gates.
- Reduced the size of all 84 item models when held or dropped on the ground.
- Added ground-level Cattle Grid connections to adjacent fencing, walls, and gates.

## Fixed

- Prevented animals from using troughs and machines as steps over enclosure boundaries.
- Fixed attraction conflicts with follow-parent behaviour and nearby players holding breeding food.
- Improved entrance alignment and boarding, including calves stopping just short of walking gates.
- Prevented overlapping gates from competing for the same animal and removed movement control after passage.
- Added recovery for sorting blocks missing update ticks or navigation controllers in existing worlds.
- Preserved settings through saves, block drops, placement, and rotation. Machine rotation also preserves tools, products, and milk.
- Added migration of old Milker inventories into tank storage, returning empty buckets and overflow items.
- Refuse blocked or unsupported multiblock rotations without changing the original structure.

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