Sticky Resources

Use cute little slimes called jellies, to create resources for you!

File Details

Sticky Resources v1.0.2

  • R
  • Feb 6, 2026
  • 5.58 MB
  • 260
  • 1.20.1
  • Forge

File Name

sticky_resources-1.0.2-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sticky-resources-1221928:7583069")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1. Obtainability & Evolution Matrix

Feeding Transformations Implemented a comprehensive manual evolution system. Players can now evolve Jellies using base materials via the following feeding paths:

  • Default + [Resource]: Bone, Rotten Flesh, Pumpkin, Red Mushroom, or Ender Pearl.

  • Dirt + Gravel: Gravel Jelly.

  • Grass + Strawberry: Strawberry Jelly.

Hybrid Breeding Introduced biological and confectionery hybrid results:

  • Grass + Red Mushroom: Cow Jelly

  • Water + Dirt: Prismarine Jelly

  • Strawberry + Honey: Cake Jelly


2. Environmental & Dynamic Transformations

  • Weathering: Stone Jellies now have a probability-based transformation into Cobblestone Jellies when exposed to rain or water.

  • Shattering: Gravel Jellies feature fall-damage logic; falling more than 5 blocks will result in a transformation into Sand Jellies.

  • Smelting: Sand Jellies may transition into Glass Jellies if set on fire.

  • Melting: Cobblestone Jellies submerged in lava have a chance to revert to Stone Jellies.


3. Specialized Entity Passives

  • Cow Jelly: Added Milking (Bucket interaction) and Grazing mechanics. Consuming grass heals the entity and triggers a "Happy" emotional state.

  • Lava & Fire Jellies: Implemented "Living Campfire" logic to automatically cook nearby raw food items dropped in the vicinity.

  • Ice Jelly: Integrated "Frost Walker" functionality, allowing mature entities to temporarily freeze water blocks into Frosted Ice.

  • Cake Jelly: Added "Party Leader" utility. Happy Cake Jellies will periodically scan for nearby entities with negative emotional states (Sad/Bored) and reset them to Happy.

  • Bone Jelly: Implemented predator-prey AI. Bone Jellies now identify Wolves as threats and will actively flee.


4. Movement & Physics Overhaul

  • Weight-Based Speed System: Categorized the 37 Jelly variants into distinct mobility tiers.

    • Heavy (Stone, Obsidian, etc.): Reduced movement speed (~0.1D).

    • Light (Air, Glass, etc.): Increased movement speed (~0.28D).

  • Refined Jump Physics (JellyMovement.java):

    • Reduced default jump velocity from 0.65 to 0.42 to align with vanilla Slime physics.

    • Decreased idle hop frequency from 1/60 to 1/300 per tick for a more grounded aesthetic.

    • Smart Obstacle Detection: Entities now only initiate jumps when pathfinding is obstructed by a solid block, allowing for natural stepping onto slabs.

  • Global Tuning: Reduced JELLY_SPEED_MULTIPLIER in the config from 1.0 to 0.6 for improved atmosphere.


5. Mobile Redstone Utility

  • Redstone Jelly: Now functions as a mobile power source (2-block radius) with an integrated tracking system to cleanly toggle power states as it moves.

  • Electric Jelly ("High Voltage"):

    • Increased power radius to 4 blocks and added an ambient "hum" sound effect.

    • Conductivity Logic: All Jellies are immune to discharge. Players are only affected if wearing conductive armor (Iron, Gold, Chainmail, Netherite); Leather-clad or unarmored players remain safe.


6. Bug Fixes & Technical Polish

  • AI Pathfinding: Overhauled "Fear Logic" to use proper pathfinding fleeing instead of wind-push effects. Corrected a bug where entities were permanently hostile/fearful of players.

  • Rendering: Fixed a null texture reference causing "black and purple" errors on the Washing Station.

  • Drop Optimization: Refactored JellyDropManagement.java to skip item spawning logic for Magnet, Lava, and Fire Jellies, improving performance.

  • World Generation: Implemented a JSON-based system for Sapphire Ore, utilizing ModConfiguredFeatures and ModPlacedFeatures for seamless biome injection.

  • Asset Consistency:

    • Standardized spelling and translation keys across all ModItems and ModTags.

    • Updated the STICKY_ITEMS tag to include the full 20+ item roster.

    • Ensured the Sapphire Staff correctly renders its 3D model (sapphire_staff_3d.json) and resolved DataGen resource conflicts.