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Steve's Army

Lead your own squad of persistent AI soldiers through combat in Minecraft.
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steves_army-0.3.0.jar

File namesteves_army-0.3.0.jar
Uploader
MeguminErikaMeguminErika
Uploaded
Aug 25, 2026
Downloads
441
Size
1.1 MB
Mod Loaders
Forge
File ID
8729662
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:steves-army-1656206:8729662")

Learn more about Curse Maven

What's new

0.3.0 Changelog

Performance

  • Optimized same-tick combat visibility checks.
  • Added optional combat performance metrics for diagnosing AI performance.
  • Throttled cover searches to one search per server tick, eliminating cover-search spikes.
  • Added configurable detection ranges:
    • Riflemen: 72 blocks by default.
    • Machine gunners: 96 blocks by default.

Inventory Management

  • Prevented soldiers from replacing their primary firearm with knives or other non-firearm items picked up from the ground.
  • Removed the offhand slot from soldier inventories to prevent ammunition and other items from interfering with bandage use.
  • Added migration for items stored in the former offhand slot.
  • Fixed soldier respawns so transferred TaCZ firearms start with a full magazine and loaded chamber, allowing soldiers to resume firing immediately.

Combat

  • Added bullet-drop compensation to firearm aiming.
  • Fixed soldiers healing while outside cover.
  • Added autonomous grenade use.

User Interface

  • Added persistent activity pings that display fire-team activity.
  • Ping automatically fades when looked at / ADS at

Commands and Miscellaneous

  • Renamed the Soldier role to Rifleman.
  • Added customizable spawn commands for riflemen, machine gunners, and enemy soldiers.
  • Creative-mode players can now open the inventory UI of any soldier, including soldiers they do not own.

Machine Gunner Role

  • Added the Machine Gunner role.
  • Machine gunners search for advantageous firing positions and provide suppressive fire instead of advancing directly with the riflemen.

Garrisons

  • Added Garrison entities.
  • Added Team Garrison entities for deploying soldiers in organized fire teams.

OpenYSM Compatibility

  • Added OpenYSM compatibility.
  • When OpenYSM is installed, use a Surgical Knife on any soldier to access the soldier model customization interface.

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