Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator:
Not only can this wonderful piece of digitized technology be used to copy setups between managers in a world, but with admin-accessible commands can also be used to copy saved setups between worlds!
Also included is our patent pending Inventory Manager upgrade which modifies the standard Manager to provide RF Input, Output and Conditions - as well as including a Gui enabled Copy button!
But wait! there's more - we are also throwing in for no additional cost a unique RF Node which allows the manager to interface with more traditional RF transportation methods and certain engines which do not respond to the normal transfer methods.
Included as of 0.9.1:
The Steve's Addons Factory Labeller:
Storable, searchable and editable - the factory labeller allows you to assign unique names to anything that can be connected to a manager - making it easy to identify when you are setting up commands.
Type in the text box to set a label or to searched stored labels - click any stored entry to select it, double click to edit it. Closing the GUI will set the Labeller to whatever was in the text box at that time.
Left click to set labels, right click to open the gui. Setting a blank label will remove any existing labels.
Comes with WAILA integration
Furthermore we improve the basic SFM inter-mod compatibility: giving JABBA the ability to move Managers with it's Dollie's as well as allowing the manager to correctly inspect the full contents of Barrels, Caches and MFR Deep Storage Units - no longer are you limited to the meagre 1 stack interface! Additionally the manager will display the contents of Barrels, Caches and Deep Storage Units in their tooltip - and allows you to search inventories by their contents while you're at it
And if you thought we're done there - oh boy are you in for a surprise! Also included are a number of fixes for SFM bugs which improves the stability of worlds through updates, optimizes the item search speed (and fixes another client crash), and correctly renders blocks and item in the Manager GUI.
For those of you interested in getting the search speed boost but your server doesn't include SA - there is now a Client-Only version which adds this
Can we see a 1.10.2 version of this any time soon?
hillburn, would it be possible to change the whitelist function for the pastebin feature to a simple enabled/disabled function?
I've tried adding my name onto the whitelist, but often it doesn't work, and it can be quite difficult to use this function on a server where you'll have to manually add names to the list.
Odd; I got a "new files" email, but I don't see any new files.
I added a "Client Only" version of 0.10.16 for people who want the search speed boost but the server doesn't have SA installed.
You'll see it if you look at the details of the 0.10.16 download.
Hi, I'm currently running a small community of 20 people on FTB Infinity Evolved v2.2.2 on Expert Mode. There seems to be a bug with the RF Node's face updating for RF Input and RF Output. Every time I set a new face to active, it won't actually change the RF Node Block's facing until I destroy it, replace it, and reselect the block in the respective trigger.
I recommend checking that out when you get the chance. Thank you!
Umm... So this mod is great and all, but I can't seam to find a download for SFM, and this was as close as I could find, just short of PMing Vswe himself. Given that this is an add-on for that mod, I wondered if you could help me? I mean, I will use this mod, but it probably needs SFM right? Sorry I know this is unorthodox, but I'm almost at Witt's end here.
Thank you for your time.
http://minecraft.curseforge.com/mc-mods/228626-steves-factory-manager
THANK YOU! I did a search for it on cruse forge, but came up with nothing, and his wiki is down, so I can't download it. How did you find it? Or was it just in your bookmarks tab because given the addon it is only logical. Thanks again, and now that I can try it, I love your mod! SFM only does so much, but for a big factory that gets a lot of remodels because I can't wire squat, so I just rebuild and have to reset my manager, just the code copying makes it worth the install, but all the new things I can see, I think I have some work to do.
Props x°°! <-----that's infinity
I don't have it bookmarked but I knew it was there
Heya Hilburn we are running 10.0.8 on Forgecraft 2 right now and we are having a problem where the server would freeze up on ocassion (not crash)
Wondering if this is the same or related to the fix in 10.0.9
Heres the pastebin of the event.
http://pastebin.com/b5tiGVWP
Hmmm no this is not the same - it looks like the energistics connector is trying to do something that AE doesn't like, I'll look into it
Is it possible that delay triggers were broken in the latest version? (1.7.10-0.10.12.jar)
I can't for the life of me get delay triggers to work now. :/
It's possible, unlikely but possible. I'll take a look
Update: I sorta got it to work by enabling the "restart" option instead of ignore. Ignore sounds more like what I thought I wanted, but apparently not.
The difference is that if the delay trigger has started it's countdown but hasn't fired yet, ignore will ignore all extra triggers whereas restart will restart the counter whenever it is triggered.
When I get a chance I will look into it though
Hey I just updated to try to fix crashing from the Energestics Connector but I still crashed? Do you have any suggestions to fix this? Please? <3<3<3 Other than this I absolutely love this mod!
https://github.com/hilburn/StevesAddons/issues
post a log of the crash there - but it is likely you just hve to update AE - the API changed around rv2- beta 22 and you need to be at or above that
How do you use "copy saved setups between worlds"? :)
Got it, use /stevesaddons pastebin put
more help
/stevesaddons help pastebin
Go for it
Quick question: what are the permissions for using this mod in a public mod pack to be distributed through the FTB launcher? Thank you!