File Details
stereoscopic-v0.1.2.jar
- R
- May 29, 2026
- 132.48 KB
- 0
- 1.7.10
- Forge
File Name
stereoscopic-v0.1.2.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
First public release of the Angelica edition of StereoCraft — the 1.7.10 sibling of the Fabric Stereoscopic mod.
What's in
- Side-by-side / over-under stereoscopic rendering (SBS_FULL, SBS_HALF, OUDA_FULL, OUDA_HALF)
- Sodium options-page integration: mode, IPD slider (55–75 mm), convergence (0–16 blocks), swap-eyes, HUD mode, debug-force-eye
- Per-eye world rendering via scratch-FB substitution — works with and without a shaderpack
- Off-axis frustum convergence shear
- Async cursor present thread (Windows-only) keeps the cursor smooth at low FPS
Iris / shader compat
- Per-eye Iris RenderTargets banking (sibling colortex bank + walk-and-rebind on eye switch)
get()route so IrisSamplers / IrisImages / CompositeRenderer.setupMipmapping all see active-eye textures- FinalPassRenderer SwapPass.targetTexture remap so temporal slots (Complementary colortex7 PBR reflections, colortex2 TAA, BSL colortex9 colored blocklight) don't cross-eye contaminate
- Per-eye CameraUniforms + MatrixUniforms history slots
- Iris pipeline auto-rebuild on first stereo-active frame after startup
- Shadow pass uses mono camera + second-eye skip on shadow render and shadow-target clear
Distant Horizons compat
MixinIrisLodRenderProgramandMixinDHCompatre-apply the convergence shear on DH paths that rebuild projection viasetPerspective(fov, aspect, near, far)and would otherwise strip m20
Compat shims
- ChromaticTooltips: tooltip overlay positions per eye
- Xaero's minimap: once-per-frame gating so it doesn't double-draw
- HUDCaching (Angelica): cache fill at full resolution, blit-duplicate per eye
Install
Drop stereoscopic-v0.1.2.jar into your mods/ folder alongside Angelica [2.1,2.2) and GTNHLib 0.9.52+. See the README for full setup.