stellargauntlet-0.9.0
Curse Maven Snippet
What's new
Stellar Gauntlet 0.9 (changes since 0.8.0)
Every power reworked
- Each power now has its own visuals, particles, sound and hand-drawn icon.
- Meteor Fist (replaces Supernova): hurled into the sky, you dive like a
meteor where you look. Molten crater and a ring of fire.
- Twin Portals (replaces Spacetime Leap): two linked rifts for 12 s.
Players, creatures and projectiles pass through.
- Time Echo (replaces Chronostasis): an echo of you repeats your last 5 s
of blows.
- Soul Brand (replaces Absolute Dominion): foes slain inside the brand
rise as your servants (up to 3).
- Illusions (replaces Total Illusion): 3-5 decoy copies draw every enemy.
- Reality Breach: a sphere of the world stops existing for 3 s, then
returns as it was.
- Channel (replaces Energy Shield): absorbs blows and unleashes them on
your next hit.
- Spectral Form (replaces Spirit Passage): fly through blocks for 6 s,
immune to physical damage.
- Telekinesis: sneak to tear a block loose and hurl it.
- Amplification: now offensive; ordinary blows burst with violet force.
- Aging only withers; Reaper of Ages ages the ground in a wave.
- Dimensional Exile: foes are held in the Cosmos for 10 s.
- Erase from History: works only on marked foes.
- Terror is fear only; Psychic Scream is damage and stun only.
- Shockwave: rings of force race over the terrain, one per tier.
New ultimate visuals
- Singularity: a vortex on the ground, chunks torn loose spiralling in,
a violent collapse.
- Crystal Prison: crystal spikes erupt; the prison closes from the feet up
and shatters when it ends.
- Soul Harvest: a sickle moon of soul fire; each kill's soul spirals into
the gauntlet.
The Snap
- Now a ritual: you stand rooted 1.5 s while the stones light up, the
gauntlet is raised and the fingers snap. Dying breaks it.
- Two new Snaps, picked with the mouse wheel in the menu center
(shared cooldown):
- Judgment: every hostile creature falls, bosses lose half their health.
You are left at one heart, with Weakness III and 5-minute cooldowns.
- Creation: allies healed, zombie villagers cured, the land blooms,
crops ripen. Costs hunger and slowness.
Cosmic Energy and the Overload
- Fills as you strike, get hit and cast (0-100).
- Full: press R for 15 s of Overload, with 3x faster cooldowns and
25% stronger powers. Then a burnout.
The Stellar Burden
- The more stones you carry, the heavier the gauntlet; the full Stellar
armor halves the weight.
- 4+ stones: hunger runs faster.
- 6 stones: the stones whisper, every cast costs half a heart, and the
Overload is stronger but ends with Wither.
Quality of life
- Shift + mouse wheel switches powers.
- Visual options: particle amount and camera shake.
Fixes
- Delayed hits (Shockwave, Big Bang, Wrath of Souls) keep your rune effects.
This mod has no additional files

