steelo-progressions-1.0.0.jar
Curse Maven Snippet
What's new
1.0.0 — Initial release
Ages. Eight ages — Wood, Stone, Iron, Diamond, Nether, Netherite, End and Post-End. Each one unlocks new crafting, equipment, workstations and travel, gated behind a set of challenges completed in the age before it.
Challenges. Mining, crafting, placing, collecting, slaying and time-based objectives, counted live from vanilla statistics. Milestone objectives (like entering the Nether) count as soon as you have them, even if earned earlier.
Locks. Crafting, equipment use, workstations, villager trades, and dimension travel are all locked to your current age. Gathering, building, farming, eating and redstone are never restricted. Every challenge and every lock is checked against the game's real recipes and requirements, so nothing the book asks for is ever impossible.
Progression book. Press J to open it — chapters for every age, search and filters, per-task progress, and a "?" page explaining the whole system in plain language.
Feel. Toasts, chimes and particles for finishing a challenge; a full totem-style celebration with sounds, particles and a title card for reaching a new age.
Pins. Track up to 5 tasks on a HUD overlay that survives relogging.
Servers. Progress alone, share an age with your /team, or advance the whole server together — switch modes with /age mode. Ops can check, set or advance any player or team's age with /age.
Configurable. Every lock category can be toggled independently, challenge counts can be scaled, and ages themselves are data-driven — server owners and pack developers can add, remove, reorder or reskin ages via datapack with no code changes.
Built for Fabric on Minecraft 1.26.2.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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