Description
⚔️ Steel Meets Steel: Next-Gen Physics Combat & Anatomical Overhaul
Tired of vanilla Minecraft's basic "click-to-hit" combat and stiff blocky models? Steel Meets Steel completely reimagines the game, transforming your world into a gritty, realistic tactical action universe with true-to-life physics and highly detailed entities.
No plugins, no complex setups required.
🔥 Ultimate Anatomical Overhaul
Say goodbye to classic boxy characters. This mod completely replaces player and mob models with anatomically correct, high-fidelity 3D models:
• Next-Gen Entities: Fully redesigned player and mob bodies engineered for realistic movement and interactions.
• 100+ Custom Skeletal Animations: Reimagined entity behavior driven by complex animation conditions and fluid transitions.
• Procedural Body Bends: Immersive spine and joint bending that dynamically reacts to your survival, mining, and combat actions.
🎮 Physics-Based Directional Combat
• Real-Time Blade Collision: True "liquid fencing" mechanics. Your weapon physically collides with enemy blades, shields, and armor.
• Directional Combat (8 Angles):Control the direction of your strikes and parries seamlessly using your mouse movement. Supports one-handed, two-handed, spears, axes, and shields.
• Advanced Momentum Damage: No more random damage numbers. Damage is mathematically calculated based on weapon weight, length, and the actual velocity of your swing.
• Bone-Specific Hitboxes: Hit enemies exactly where it hurts. Striking a specific limb applies unique bone-damage multipliers to the new anatomical models.
• Shaft Punishment: Weapons like axes and spears require proper spacing. Hitting an enemy with the wooden shaft instead of the blade reduces your damage.
• Historical 3D Arsenal: Beautiful, historically accurate 3D models for weapons, shields, and armor that perfectly match the new realism standards.
🛠️ How It Works (The Math Behind the Blade)
Every weapon features unique physical stats: **Blade Length, Hilt Length, Weight, and Class.
The mod uses a tri-point triangle detection system (tracking the weapon tip and handle across game ticks). This ensures 99% hit accuracy with zero ghost hits or lag gaps.
• Parrying & Clashing: When two weapons collide, the one with 2x more momentum breaks through. If momentums are equal, both attacks interrupt.
• Dynamic Damage Formula: `Damage = Base Damage × Weapon Weight × Swing Speed × Limb Multiplier`.
🔌 Compatibility & Requirements
Version: Minecraft 1.20.1 (Forge)
Setup: Client-side and Server-side (No external plugins required!)
- Mods: Compatible with most major modpacks, libraries, and APIs. *(Note: May cause minor visual glitches with specific shaders due to complex custom rendering).


![Shader: Bliss, Modified Chocapic 13; ResourcePack: COVEN[64x], Mods: embeddidium, Oculus, NoCubes, Physics Mod Pro](https://media.forgecdn.net/attachments/1754/645/ezgif-7425f321e0cdee14-gif.gif)
