promotional bannermobile promotional banner

Stealth & Detection

Sneak past hostile mobs, distract them with sound, and follow footprints with a focused view.
Back to Files

Stealth and Detection Alpha-0.1.1

File nameStealth and Detection_alpha-0.1.1.jar
Uploaded
Oct 8, 2026
Downloads
157
Size
165.9 KB
Mod Loaders
Forge
File ID
9098060
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:stealth-detection-1698582:9098060")

Learn more about Curse Maven

What's new

0.1.1-alpha

Added

  • Corpsebound support: visible corpses raise hostile mobs’ suspicion to 50%, shown with a question mark. Buried bodies and ashes are ignored.

  • Iron & Blood support: the first visible bloodstain raises suspicion to 20%. Other stains can raise it to 30%; the same stain does not repeatedly stack. Nearly washed or burned-away stains are ignored.

  • Enemies now warn each other. Nearby enemies within five blocks can join the chase after 0.5 seconds. Leaving the radius resets the countdown.

  • After more than five seconds of continuous target lock, enemies call reinforcements from within 32 blocks. Alerted enemies can pass the warning on.

  • Combat hits make noise and double nearby enemies’ visual detection speed for five seconds.

Corpse and blood discovery require a clear view and do not reveal who caused them. Warnings require a reachable route; closed doors, sealed rooms, disconnected floors, and other dimensions block them.

Changed

  • Awareness and damage-reaction icons now use 90% opacity, with 0.2-second fades and transitions between icons.

  • Reduced repeated reinforcement scans. Reinforcements replan blocked routes and stop trying when no route remains.

Fixed

  • Footprints now fade back to their normal texture, brightness, and opacity within 0.1 seconds after releasing Focus.

  • Fixed false alerts when another mod rejects a target and stale alerts when a player can no longer be targeted.

This mod has no additional files